Reputation: 2221
Now that I have managed to display random texts on my button, I noticed how most of the times the items inside the array repeat itself. So I get something like "a b b b" or "a c b c" instead of "a b c d" or "a c d b". How do I tell my for loop to exclude the index of the array value that's already been used so it won't repeat any at all?
Also, how do I tell the for loop to choose from certain values in the array instead of from everything so I won't have to make an array list for each question on the quiz? Like if I have [a b c d e f g] in my array, I want question 1 to display only [a b c e] in random order.
Here's how my current code looks like:
answerList = [[NSMutableArray alloc] initWithObjects:
"a", "b", "c", "d", "e", "f", "g", nil];
for (int j=0; j<answerList.count; j++)
{
int k = arc4random() % [answerList count];
[btnA setTitle:[answerList objectAtIndex:k] forState:UIControlStateNormal];
[answerList removeObjectAtIndex:k];
int l = arc4random() % [answerList count];
[btnB setTitle:[answerList objectAtIndex:l] forState:UIControlStateNormal];
[answerList removeObjectAtIndex:l];
int m = arc4random() % [answerList count];
[btnC setTitle:[answerList objectAtIndex:m] forState:UIControlStateNormal];
[answerList removeObjectAtIndex:m];
int n = arc4random() % [answerList count];
[btnD setTitle:[answerList objectAtIndex:n] forState:UIControlStateNormal];
[answerList removeObjectAtIndex:n]; }
Upvotes: 0
Views: 3841
Reputation: 108101
Simply transform your problem into a shuffling problem.
You can use the Fisher–Yates shuffle algorithm to shuffle the array
answerList = [[NSMutableArray alloc] initWithObjects:@"a", @"b", @"c", @"d", @"e", @"f", @"g", nil];
for (int i = answerList.count - 1; i >= 0; --i) {
int r = arc4random_uniform(answerList.count);
[answerList exchangeObjectAtIndex:i withObjectAtIndex:r];
}
then take the first n objects from it: you will get n random unique elements from the original array.
[btnA setTitle:answerList[0] forState:UIControlStateNormal];
[btnB setTitle:answerList[1] forState:UIControlStateNormal];
[btnC setTitle:answerList[2] forState:UIControlStateNormal];
[btnD setTitle:answerList[3] forState:UIControlStateNormal];
Upvotes: 5
Reputation: 1542
numberArray = [[NSMutableArray alloc]initWithCapacity:0];
for(int i=1;i<=20;i++)
{
[numberArray addObject:[NSNumber numberWithInt:i]];
}
for (int i = 0;i<[numberArray count];i++,i--,k++) {
srand(time(NULL));
a = rand()%[numberArray count];
//NSLog(@"a Value :%@",[numberArray objectAtIndex:a]);
tempStr1 = [numberArray objectAtIndex:a];
[numberArray removeObjectAtIndex:a];
b=rand()%[numberArray count];
//NSLog(@"b VAlue :%@",[numberArray objectAtIndex:b]);
tempStr2 = [numberArray objectAtIndex:b];
[numberArray removeObjectAtIndex:b];
c = rand()%[numberArray count];
//NSLog(@"a Value :%@",[numberArray objectAtIndex:a]);
tempStr3 = [numberArray objectAtIndex:c];
[numberArray removeObjectAtIndex:c];
d=rand()%[numberArray count];
//NSLog(@"b VAlue :%@",[numberArray objectAtIndex:b]);
tempStr4 = [numberArray objectAtIndex:d];
[numberArray removeObjectAtIndex:d]; }
Upvotes: 0
Reputation: 3905
Try this,
int random;
NSString *currentText;
nonrepeatingArray = [[NSMutableArray alloc] init];
buttonArray = [[NSMutableArray alloc] initWithObjects:btnA, btnB, btnC, btnD, btnE, btnF, btnG, nil];
answerList = [[NSMutableArray alloc] initWithObjects:"a", "b", "c", "d", "e", "f", "g", nil];
for (int j=0; j<answerList.count; j++)
{
do {
random = arc4random()%answerList.count;
currentText = [answerList objectAtIndex:random];
} while ([nonrepeatingArray containsObject:currentText]);
[nonrepeatingArray addObject:currentText];
UIButton *button = (UIButton *)[buttonArray objectAtIndex:j];
NSString *title = [answerList objectAtIndex:random];
[button setTitle:title forState:UIControlStateNormal];
}
Upvotes: 3
Reputation: 187024
while
used to test if a random result is valid like this is a bad idea. In theory, a string of random numbers could result in a CPU lock for a long time, though unlikely. It's much better if you can iterate the loop just once per answer.
Instead try to make a copy of the array and simply remove any item you've used before picking the next item.
// master answer list
answerList = [[NSMutableArray alloc] initWithObjects:@"a", @"b", @"c", @"d", @"e", @"f", @"g", nil];
// make a copy we can delete from
NSMutableArray *unusedAnswerList = [answerList mutableCopy];
// loop until they are all gone
while([unusedAnswerList count] > 0)
// get a random index
int index = arc4random()%[unusedAnswerList count];
// pull out the value at the random index
NSString *title = [unusedAnswerList objectAtIndex:index];
// remove the value we just grabbed.
[unusedAnswerList removeObjectAtIndex:index];
// do somehting with the value we jsut grabbed
[btnA setTitle:title forState:UIControlStateNormal];
[btnB setTitle:title forState:UIControlStateNormal];
[btnC setTitle:title forState:UIControlStateNormal];
[btnD setTitle:title forState:UIControlStateNormal];
}
Upvotes: 1