Reputation: 3334
I recently watched this video and got interested in replicating what is shown. The main problem I am facing is deciding on how to start. I have a few ideas but I am not sure if they are correct or even remotely correct. The comment by the person who posted the video indicates the use of Calculus, which I have not taken yet (mind you, I am only in high school). Furthermore, the user has given the code in python but I am not efficient in python to understand it deeply.
Here is my idea:
As you can see the plan is not very detailed but will this idea work? And if not, what are routes that I can take to do this?
Thanks!
Upvotes: 0
Views: 341
Reputation: 5103
Start with your primary environment - graphics. There are subtle wrappers around OpenGL like LWJGL
and also full-blown game engines like jMonkeyEngine
. If you follow their tutorials it will become quite clear how to map your domain to objects and render them based on the simulation.
As for the simulation idea, that's why I love OOP - you think in terms of human behavior and map that directly into objects and their behavior (methods). So your idea should definitely work. Sorry for such a general answer, but it's equal response to a general question.
Upvotes: 1