Reputation: 29
I am rendering my scene into a texture so that I can apply post-processing before displaying the final result. However, when I added this feature, MSAA/CSAA stopped working. Is there a way (other than performance intensive FSAA) to get anti-aliasing to work?
I am targeting multiple platforms (android 2.2+, iphone 3gs+, all ipads), so I am looking for a way to do this without requiring extensions (unless they are ubiquitous).
Upvotes: 2
Views: 4789
Reputation: 11424
Yes, MSAA works by default on default frame buffer only. You should use multisample textures .This thread can be helpful: Multisampled render to texture in ios
Upvotes: 2