Bondrewd
Bondrewd

Reputation: 29

Anti-aliasing while rendering to texture in OpenGL ES 2.0

I am rendering my scene into a texture so that I can apply post-processing before displaying the final result. However, when I added this feature, MSAA/CSAA stopped working. Is there a way (other than performance intensive FSAA) to get anti-aliasing to work?

I am targeting multiple platforms (android 2.2+, iphone 3gs+, all ipads), so I am looking for a way to do this without requiring extensions (unless they are ubiquitous).

Upvotes: 2

Views: 4789

Answers (1)

Michael IV
Michael IV

Reputation: 11424

Yes, MSAA works by default on default frame buffer only. You should use multisample textures .This thread can be helpful: Multisampled render to texture in ios

Upvotes: 2

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