Reputation: 9634
I've been trying to add data into my array for sometime now and it doesn't work. I have the following code:
function OBJMesh(file)
{
this.modelVertex = [];
this.modelColor = [];
var that = this;
var rawFile = new XMLHttpRequest();
rawFile.open("GET", file, true);
rawFile.onreadystatechange = function ()
{
if(rawFile.readyState == 4)
{
if(rawFile.status === 200 || rawFile.status === 0)
{
var allText = rawFile.responseText;
var lines = allText.split("\n");
for(var i = 0; i < lines.length; i ++)
{
var lineData = lines[i];
var lineString = lineData.split(" ");
if(lineString[0] === "v")
{
var x = parseFloat(lineString[1]);
var y = parseFloat(lineString[2]);
var z = parseFloat(lineString[3]);
/*
this.modelVertex.push(x);
this.modelVertex.push(y);
this.modelVertex.push(z);
this.modelColor.push(0.0);
this.modelColor.push(0.0);
this.modelColor.push(0.0);
this.modelColor.push(1.0);
*/
that.modelVertex.push(10.0);
//document.getElementById("textSection").innerHTML = "testing";
}
}
}
}
}
rawFile.send();
}
OBJMesh.prototype.getModelVertex = function ()
{
return this.modelVertex;
};
OBJMesh.prototype.getModelColor = function ()
{
return this.modelColor;
};
If I comment out the this.modelVertex.push(10.0);
it gets pass the error and prints out "testing". But if I uncomment it, it gets stuck there and won't print anything out. Why is it doing this? how can I solve it so it actually pushes the given data to the this.modelVertex
array?
Many Thanks
Edit: I have edited my code after dystroy told me what to do and it do work when I try to print the values in the OBJMesh constructor (shown above), but when I try to do this by creating the object in my main function (shown below) it doesn't print anything.
var cubeModel;
function main()
{
cubeModel = new OBJMesh("file:///Users/Danny/Desktop/3DHTMLGame%202/cube.obj");
document.getElementById("textSection").innerHTML = cubeModel.getModelVertex();
}
Upvotes: 1
Views: 321
Reputation: 382168
this
isn't your new instance of OBJMesh
in the callback but the XMLHttpRequest
.
Start by referencing the desired object just before defining the callback :
var that = this;
rawFile.onreadystatechange = function ()
then use it :
that.modelVertex.push(10.0);
Answer to the question in your edit :
Your constructor contains an asynchronous request. Which means your array isn't available immediately but later.
A solution would be to pass a callback to the constructor :
function OBJMesh(file, doAfterInit) {
this.modelVertex = [];
this.modelColor = [];
var that = this;
var rawFile = new XMLHttpRequest();
rawFile.open("GET", file, true);
rawFile.onreadystatechange = function () {
if(rawFile.readyState == 4)
{
if(rawFile.status === 200 || rawFile.status === 0)
{
var allText = rawFile.responseText;
var lines = allText.split("\n");
for(var i = 0; i < lines.length; i ++)
{
var lineData = lines[i];
var lineString = lineData.split(" ");
if(lineString[0] === "v"){
that.modelVertex.push(10.0);
if (doAfterInit) doAfterInit();
}
}
}
}
}
rawFile.send();
}
...
cubeModel = new OBJMesh("file:///Users/Danny/Desktop/3DHTMLGame%202/cube.obj", function() {
document.getElementById("textSection").innerHTML = cubeModel.getModelVertex();
});
But having a class here doesn't look like a smart idea.
Upvotes: 5