Reputation: 1145
How Can I change objects name by a loop?
I want create a light effect like knight-rider's one. With a PIC
I thought instead of turning on and off manually to use a loop for change RB line number.
I want to change the last number of this Port line name: like RB01 RB02 like this
my code is like this
for(int i = 0; i>6 ; i++ ){
PORTB = 0X00;
RB+i = 1;
}
Are there any kind of method do something like this? thanks
Upvotes: 1
Views: 80
Reputation: 129504
I would probably use a table:
struct portbits
{
sometype bit; // Not quite sure what "RB0..RB5" actually translate to.
};
struct portbits bits[] =
{
RB00,
RB01,
RB02,
RB03,
RB04,
RB05,
RB06,
RB07,
};
for(i = 0; i < 7; i++)
{
bits[i] = 1;
}
Upvotes: 1
Reputation: 213080
It's not very elegant, but one way is to do it like this:
PORTB = 0x00;
for (i = 0; i < 6; ++i)
{
RB00 = (i == 0);
RB01 = (i == 1);
RB02 = (i == 2);
RB03 = (i == 3);
RB04 = (i == 4);
RB05 = (i == 5);
// note: you probably want to put a delay in here, e.g. 200 ms
}
If you want to keep the previous LEDs on each time you turn on a new one then you can do that like this:
PORTB = 0x00;
for (i = 0; i < 6; ++i)
{
RB00 = (i >= 0);
RB01 = (i >= 1);
RB02 = (i >= 2);
RB03 = (i >= 3);
RB04 = (i >= 4);
RB05 = (i >= 5);
// note: you probably want to put a delay in here, e.g. 200 ms
}
Upvotes: 2
Reputation: 137900
Assuming RB01
, RB02
, etc are just convenient #define
s for accessing the bits in PORTB
, you can write the loop with bitwise arithmetic and not use RB0*
at all.
for ( int i = 0; i != 6; ++ i ) {
PORTB = 1 << i; /* one light at a time */
/* or */
PORTB = ( 1 << i + 1 ) - 1; /* light all in sequence */
}
Upvotes: 4
Reputation: 3211
No, there is no way to "generate" symbol names that way. You can use bit masks for manipulating the latch register of the port in question.
Upvotes: 1