Reputation: 5488
I have a byte
I am using to store bit flags. I need to compute the position of the most significant set bit in the byte.
Example Byte: 00
1
01101
=> 6
is the position of the most significant set bit
Compact Hex Mapping:
[0x00] => 0x00
[0x01] => 0x01
[0x02,0x03] => 0x02
[0x04,0x07] => 0x03
[0x08,0x0F] => 0x04
[0x10,0x1F] => 0x05
[0x20,0x3F] => 0x06
[0x40,0x7F] => 0x07
[0x80,0xFF] => 0x08
TestCase in C:
#include <stdio.h>
unsigned char check(unsigned char b) {
unsigned char c = 0x08;
unsigned char m = 0x80;
do {
if(m&b) { return c; }
else { c -= 0x01; }
} while(m>>=1);
return 0; //never reached
}
int main() {
unsigned char input[256] = {
0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,
0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,
0x20,0x21,0x22,0x23,0x24,0x25,0x26,0x27,0x28,0x29,0x2a,0x2b,0x2c,0x2d,0x2e,0x2f,
0x30,0x31,0x32,0x33,0x34,0x35,0x36,0x37,0x38,0x39,0x3a,0x3b,0x3c,0x3d,0x3e,0x3f,
0x40,0x41,0x42,0x43,0x44,0x45,0x46,0x47,0x48,0x49,0x4a,0x4b,0x4c,0x4d,0x4e,0x4f,
0x50,0x51,0x52,0x53,0x54,0x55,0x56,0x57,0x58,0x59,0x5a,0x5b,0x5c,0x5d,0x5e,0x5f,
0x60,0x61,0x62,0x63,0x64,0x65,0x66,0x67,0x68,0x69,0x6a,0x6b,0x6c,0x6d,0x6e,0x6f,
0x70,0x71,0x72,0x73,0x74,0x75,0x76,0x77,0x78,0x79,0x7a,0x7b,0x7c,0x7d,0x7e,0x7f,
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,
0x90,0x91,0x92,0x93,0x94,0x95,0x96,0x97,0x98,0x99,0x9a,0x9b,0x9c,0x9d,0x9e,0x9f,
0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,
0xb0,0xb1,0xb2,0xb3,0xb4,0xb5,0xb6,0xb7,0xb8,0xb9,0xba,0xbb,0xbc,0xbd,0xbe,0xbf,
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,
0xd0,0xd1,0xd2,0xd3,0xd4,0xd5,0xd6,0xd7,0xd8,0xd9,0xda,0xdb,0xdc,0xdd,0xde,0xdf,
0xe0,0xe1,0xe2,0xe3,0xe4,0xe5,0xe6,0xe7,0xe8,0xe9,0xea,0xeb,0xec,0xed,0xee,0xef,
0xf0,0xf1,0xf2,0xf3,0xf4,0xf5,0xf6,0xf7,0xf8,0xf9,0xfa,0xfb,0xfc,0xfd,0xfe,0xff };
unsigned char truth[256] = {
0x00,0x01,0x02,0x02,0x03,0x03,0x03,0x03,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,
0x05,0x05,0x05,0x05,0x05,0x05,0x05,0x05,0x05,0x05,0x05,0x05,0x05,0x05,0x05,0x05,
0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,
0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,
0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,
0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,
0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,
0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,
0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,
0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,
0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,
0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,
0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,
0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,
0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,
0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08};
int i,r;
int f = 0;
for(i=0; i<256; ++i) {
r=check(input[i]);
if(r !=(truth[i])) {
printf("failed %d : 0x%x : %d\n",i,0x000000FF & ((int)input[i]),r);
f += 1;
}
}
if(!f) { printf("passed all\n"); }
else { printf("failed %d\n",f); }
return 0;
}
I would like to simplify my check()
function to not involve looping (or branching preferably). Is there a bit twiddling hack or hashed lookup table solution to compute the position of the most significant set bit in a byte?
Upvotes: 2
Views: 934
Reputation: 28839
I'm sure everyone else has long since moved on to other topics but there was something in the back of my mind suggesting that there had to be a more efficient branch-less solution to this than just unrolling the loop in my other posted solution. A quick trip to my copy of Warren put me on the right track: Binary search.
Here's my solution based on that idea:
Pseudo-code:
// see if there's a bit set in the upper half
if ((b >> 4) != 0)
{
offset = 4;
b >>= 4;
}
else
offset = 0;
// see if there's a bit set in the upper half of what's left
if ((b & 0x0C) != 0)
{
offset += 2;
b >>= 2;
}
// see if there's a bit set in the upper half of what's left
if > ((b & 0x02) != 0)
{
offset++;
b >>= 1;
}
return b + offset;
Branch-less C++ implementation:
static unsigned char check(unsigned char b)
{
unsigned char adj = 4 & ((((unsigned char) - (b >> 4) >> 7) ^ 1) - 1);
unsigned char offset = adj;
b >>= adj;
adj = 2 & (((((unsigned char) - (b & 0x0C)) >> 7) ^ 1) - 1);
offset += adj;
b >>= adj;
adj = 1 & (((((unsigned char) - (b & 0x02)) >> 7) ^ 1) - 1);
return (b >> adj) + offset + adj;
}
Yes, I know that this is all academic :)
Upvotes: 1
Reputation: 106826
Your question is about an efficient way to compute log2
of a value. And because you seem to want a solution that is not limited to the C language I have been slightly lazy and tweaked some C# code I have.
You want to compute log2(x) + 1
and for x = 0
(where log2
is undefined) you define the result as 0 (e.g. you create a special case where log2(0) = -1
).
static readonly Byte[] multiplyDeBruijnBitPosition = new Byte[] {
7, 2, 3, 4,
6, 1, 5, 0
};
public static Byte Log2Plus1(Byte value) {
if (value == 0)
return 0;
var roundedValue = value;
roundedValue |= (Byte) (roundedValue >> 1);
roundedValue |= (Byte) (roundedValue >> 2);
roundedValue |= (Byte) (roundedValue >> 4);
var log2 = multiplyDeBruijnBitPosition[((Byte) (roundedValue*0xE3)) >> 5];
return (Byte) (log2 + 1);
}
This bit twiddling hack is taken from Find the log base 2 of an N-bit integer in O(lg(N)) operations with multiply and lookup where you can see the equivalent C source code for 32 bit values. This code has been adapted to work on 8 bit values.
However, you may be able to use an operation that gives you the result using a very efficient built-in function (on many CPU's a single instruction like the Bit Scan Reverse is used). An answer to the question Bit twiddling: which bit is set? has some information about this. A quote from the answer provides one possible reason why there is low level support for solving this problem:
Things like this are the core of many O(1) algorithms such as kernel schedulers which need to find the first non-empty queue signified by an array of bits.
Upvotes: 4
Reputation: 28839
That was a fun little challenge. I don't know if this one is completely portable since I only have VC++ to test with, and I certainly can't say for sure if it's more efficient than other approaches. This version was coded with a loop but it can be unrolled without too much effort.
static unsigned char check(unsigned char b)
{
unsigned char r = 8;
unsigned char sub = 1;
unsigned char s = 7;
for (char i = 0; i < 8; i++)
{
sub = sub & ((( b & (1 << s)) >> s--) - 1);
r -= sub;
}
return r;
}
Upvotes: 1
Reputation: 70412
Edit: I found a link to the actual code: http://www.hackersdelight.org/hdcodetxt/nlz.c.txt
The algorithm below is named nlz8
in that file. You can choose your favorite hack.
/*
From last comment of: http://stackoverflow.com/a/671826/315052
> Hacker's Delight explains how to correct for the error in 32-bit floats
> in 5-3 Counting Leading 0's. Here's their code, which uses an anonymous
> union to overlap asFloat and asInt: k = k & ~(k >> 1); asFloat =
> (float)k + 0.5f; n = 158 - (asInt >> 23); (and yes, this relies on
> implementation-defined behavior) - Derrick Coetzee Jan 3 '12 at 8:35
*/
unsigned char check (unsigned char b) {
union {
float asFloat;
int asInt;
} u;
unsigned k = b & ~(b >> 1);
u.asFloat = (float)k + 0.5f;
return 32 - (158 - (u.asInt >> 23));
}
Edit -- not exactly sure what the asker means by language independent, but below is the equivalent code in python.
import ctypes
class Anon(ctypes.Union):
_fields_ = [
("asFloat", ctypes.c_float),
("asInt", ctypes.c_int)
]
def check(b):
k = int(b) & ~(int(b) >> 1)
a = Anon(asFloat=(float(k) + float(0.5)))
return 32 - (158 - (a.asInt >> 23))
Upvotes: 0
Reputation: 15827
It is not possible in plain C. The best I would suggest is the following implementation of check. Despite quite "ugly" I think it runs faster than the ckeck version in the question.
int check(unsigned char b)
{
if(b&128) return 8;
if(b&64) return 7;
if(b&32) return 6;
if(b&16) return 5;
if(b&8) return 4;
if(b&4) return 3;
if(b&2) return 2;
if(b&1) return 1;
return 0;
}
Upvotes: 0