Reputation: 131
I'm not getting any exceptions, but when I run...
InputStream deckFile = context.getAssets().open("cards.txt");
Then, deckFile.read() returns -1. The file is in the correct folder, and it is NOT empty.
This should be the easiest thing in the world...
EDIT: The AssetManager is indeed listing "cards.txt" as being there, so that shouldn't be the problem.
Upvotes: 10
Views: 29059
Reputation: 131
The problem was that my file was too big, and was being compressed because of it's ".txt" extension. By renaming the file to a format that is normally compressed, ".mp3", there was no issue
Upvotes: 3
Reputation: 2436
try below line of code
InputStream is = getAssets().open("test.txt");
int size = is.available();
byte[] buffer = new byte[size]; //declare the size of the byte array with size of the file
is.read(buffer); //read file
is.close(); //close file
// Store text file data in the string variable
String str_data = new String(buffer);
the available method returns the total size of the asset...
Upvotes: 10