Reputation: 7717
I have been studying framework development for a few weeks, and I ran across what is highly suggested and pressured in the world of lib development, Immediately-invoking Anonymous Functions.
I never can get it to work, and I have failed to find a resource that explains in-detail the use and logic behind it.
Here's what I know so far:
I am looking not only for a detailed resource, but one that explains the logic behind it. Because I find it very illogical.
Here's what I have:
(function( window, document, undefined ) {
window.myThingy = myThingy;
var myThingy = function() {
};
myThingy.prototype = {
constructor: myThingy,
create: function( elementToBeCreated ) {
return document.createElement( elementToBeCreated );
}
};
})( window, document );
Then,
myThingy().create("div");
But it is still saying myThingy() [object]
is not a function.
What am I doing wrong? Why should I use immediately-invoking functions and not just create a global myThingy = function()
object? Why do I have to use window
?
I know there are several resources on the net about this, but I can't understand any of it. Some of them go half-way into detail, some of them try to go into detail, but fail to explain the critical stuff. Why is this so stressed when developing a framework?
Don't worry, I'm not trying to "re-invent the wheel", but I am trying, however, to actually learn JavaScript, not just the pre-packaged stuff.
A good answer should contain:
Upvotes: 5
Views: 294
Reputation: 3634
If you want to learn about JS design patterns, I highly recommend Addy Osmani's books/articles. He keeps things very simple and usually supplies quite a bit of example code to help you understand. As far as your code and implementing a design pattern is concerned, it depends on what you want your code to do, and how you want your code/objects to behave. Understanding your requirements/goals are very important before you start coding so you don't get lost in a spaghetti of patterns that really aren't solving a specific problem.
In some cases, implementing a pattern intended for a complex, large application is simply overkill.
Since someone else already correctly pointed out the issues with your code, I'll just leave it there.
Upvotes: 2
Reputation: 82297
First off, you have not yet defined your function when you try to assign it to the global object so it is undefined:
window.myThingy = myThingy;
console.log(myThingy);//undefined
You need to do the assignment after myThingy
is defined:
(function( window, document, undefined ) {
var myThingy = function() {
};
myThingy.prototype = {
constructor: myThingy,
create: function( elementToBeCreated ) {
return document.createElement( elementToBeCreated );
}
};
window.myThingy = myThingy;
})( window, document );
Okay, next, you cannot use
myThingy.create("div");
because myThingy is a function and not an object. Function objects are created when the new
keyword is issued to a function. You can make this change to convert your function into a function object:
window.myThingy = new myThingy();//create a function object
This pattern is not how all frameworks are implemented, but similar. Sometimes there is more abstraction. However, making these changes will allow your approach to work.
Here is a demo of your code: http://jsfiddle.net/ZjRJW/
Links
Here are some of my favorites:
http://ejohn.org/blog/simple-class-instantiation/
http://ejohn.org/blog/simple-javascript-inheritance/
http://jibbering.com/faq/notes/closures/
https://developer.mozilla.org/en-US/docs/JavaScript/Guide/Details_of_the_Object_Model
http://javascript.crockford.com/prototypal.html
Upvotes: 4