Reputation: 762
I try to reference a struct from another class in my code and it gives me an error, saying I have a syntax problem.
#pragma once
#include "Definitions.h"
#include "GV.h"
#include "UI.h"
#include "Tile.h"
#include "Item.h"
class Figure {
public:
//Figure index
struct FIGURE_TYPE {
//Where to crop the image from
SDL_Rect crop;
int x;
int y;
};
//The game figure
FIGURE_TYPE figure_index[FIGURE_COUNT];
//The figure array
int figure_array[MAP_HEIGHT / 64][MAP_WIDTH / 64];
//Functions
Figure ( void );
bool draw_figures ( SDL_Surface* screen, SDL_Surface* figures, SDL_Rect camera, Figure::FIGURE_TYPE figure_spec[FIGURE_COUNT] );
};
That's the struct in Figure.h,
#pragma once
#include "Definitions.h"
#include "GV.h"
#include "Tile.h"
#include "Item.h"
#include "Figure.h"
class UI {
public:
UI ( void );
void set_camera ( SDL_Rect& camera, Figure::FIGURE_TYPE figure_spec[FIGURE_COUNT] );
bool draw_map ( SDL_Surface* screen, SDL_Rect& camera, SDL_Surface* tiles, SDL_Surface* figures, Figure::FIGURE_TYPE figure_spec[FIGURE_COUNT] );
bool draw_status ( void );
};
And that is where I reference it, from another header file called UI.h. I know there is a problem with referencing structures, I just don't know how to fix it. Simple problem, any one wanna help?
The problem is not that Figure Type is declared outside of Figure.h, or that it is private as opposed to public.
Error 1 error C2653: 'Figure' : is not a class or namespace name c:\users\jim\documents\c++\roguelike\roguelike\ui.h 13 1 roguelike
Error 3 error C2653: 'Figure' : is not a class or namespace name c:\users\jim\documents\c++\roguelike\roguelike\ui.h 14 1 roguelike
Error 2 error C2061: syntax error : identifier 'FIGURE_TYPE' c:\users\jim\documents\c++\roguelike\roguelike\ui.h 13 1 roguelike
Error 4 error C2061: syntax error : identifier 'FIGURE_TYPE' c:\users\jim\documents\c++\roguelike\roguelike\ui.h 14 1 roguelike
Upvotes: 5
Views: 32664
Reputation: 385405
Your syntax is fine.
What is not fine is that you have a circular dependency between your headers, and this is breaking your #include
s.
In this case, it's leading to Figure
not being visible from within "UI.h"; even though your syntax is correct, this causes the errors you've seen because "UI.h" doesn't know that your syntax is correct, because it doesn't know what Figure
is.
Do not have circular dependencies. Use forward declarations where possible to help you.
Upvotes: 2
Reputation: 400682
You have a circular dependency: UI.h depends on Figure.h, and Figure.h depends on UI.h. You need to break the circular dependency by removing the #include
of one file in the other. In this case, since I don't see anything in Figure.h using anything in UI.h, you should just remove the #include "UI.h"
from Figure.h and be all set.
Upvotes: 15