Reputation: 21599
With the following code, I would expect output to be B.f B.f DD.f, but instead the output I get is B.f B.f B.f. How is that possible, when DD
derives from D
which has f
as virtual.
class B
{
public:
void f() { cout << "B.f "; }
};
class D : public B
{
public:
virtual void f() { cout << "D.f "; }
};
class DD : public D{
public:
virtual void f() { cout << "DD.f "; }
};
B * b = new B();
B * d = new D();
B * dd = new DD();
b->f();
d->f();
dd->f();
Upvotes: 1
Views: 88
Reputation: 36391
When you use a reference or a pointer to call a method, the compiler searches in the type of the pointer or reference at the declaration of the method (here it searches in B
the declaration of some method with signature f()
). When it finds one :
virtual
, then it solves it as a call to the method defined for this class - this is a static binding.virtual
, then the method called will be the appropriate one of the object referenced or pointed by - this is a dynamic binding.The next test would have been :
DD * dd = new DD();
D * d = dd;
B * b = d;
b->f();
d->f();
dd->f();
One single object new DD()
that is used/viewed differently... Each type can be thought as a kind of view you have on an object. If you see it as a B
then f()
does something but always the same thing, but if you see it as D
or DD
, f()
does something different...
If you meet someone in the street, the standard way for him to salute you is to say hello, but for the same person, when he meets a friend of him he can either say hi! or Yo! :
class Person {
public:
void salute() { cout << "Hello" << endl; }
};
class Friend : public Person {
public:
virtual void salute() { cout << "Hi!" << endl; }
};
class RoomMate : public Friend {
public:
virtual void salute() { cout << "Yo!" << endl; }
};
void asACustomer(Person &p) {
p.salute(); // static binding, we need the standard politeness
}
void asAFriend(Friend &f) {
p.salute(); // dynamic binding, we want an appropriate message...
}
RoomMate joe;
asCustomer(joe);
asFriend(joe);
With static binding you know at compile time which method is called; with dynamic binding you cannot, you only know that an appropriate one will be. This is a key point in sub-typing polymorphism.
In general, be careful when mixing static and dynamic binding for a method.
Upvotes: 0
Reputation: 320
As soon as you declare f() virtual in B,this starts to maintain a virtual table that holds the function pointers of all the other functions of same name of derived classes. This is a lookup table that is used to resolve function calls in a dynamic/late binding manner.
Upvotes: 0
Reputation: 45410
You need to set B::f()
to virtual, without set B::f()
to virtual, it won't appear in B virtual table(vtbl), thus B::f()
is called instead of dispatch the call to derived class.
class B
{
public:
virtual void f() { cout << "B.f "; }
};
Upvotes: 1
Reputation: 258548
Functions become virtual
from the level they were declared virtual
up. You first declare f
virtual
in D
, which means the dynamic dispatch will only happen from D
upwards. B
doesn't, nor should it know about the deriving classes.
Think about how the compiler sees it:
You have a pointer to B
- B
has the following definition:
class B
{
public:
void f() { cout << "B.f "; }
};
Since f
is not virtual
, I'll just go ahead and resolve the call statically - i.e. B::f()
.
Upvotes: 4
Reputation: 227370
For dynamic dispatch to work from a pointer to B
, you need to make f()
virtual in B
:
class B
{
public:
virtual void f() { cout << "B.f "; }
};
Upvotes: 2