Reputation: 2639
I have multiple producers and multiple consumers. My shared resource is the BlockingCollection. However, my code only works if I have one consumer. I know it is a race condition since the output is different each time I run the code.
I thought BlockingCollection would take care of all the syncing etc. but it does not.
How can I sync my shared resource among all the producers and consumers then?
Here is my code:
/// <summary>
/// PURE PRODUCER TYPE
/// </summary>
class Caller
{
private BlockingCollection<Call> incommingCalls;
public Caller(BlockingCollection<Call> calls)
{
incommingCalls = calls;
//start the producer thread
Thread thread = new Thread(new ThreadStart(placeCall));
thread.Start();
}
public void placeCall()
{
incommingCalls.Add(myCall);
}
}
/// <summary>
/// CONSUMER
/// </summary>
class Fresher : Employee
{
private BlockingCollection<Call> calls;
public Fresher(BlockingCollection<Call> incalls)
{
calls = incalls;
Thread thread = new Thread(new ThreadStart(HandleCalls));
thread.Start();
}
/// <summary>
///
/// </summary>
public void HandleCalls()
{
while (!incommingCalls.IsCompleted)
{
Call item;
if (incommingCalls.TryTake(out item, 100000))
{
//do something with the call
} //else do nothing - just wait
}
}
/// <summary>
///
/// </summary>
class CallCenter
{
private BlockingCollection<Call> fresherCalls;
private List<Caller> myCallers;
private List<Employee> myFreshers;
public CallCenter()
{
//initial incomming calls to the fresher queue
fresherCalls = new BlockingCollection<Call>();
myFreshers = new List<Employee>();
myCallers = new List<Caller>();
generate_freshers();
//generate to start the producer
generate_callers();
}
/// <summary>
///
/// </summary>
private void generate_freshers()
{
for (int i = 0; i < 1; i++ )
{
myFreshers.Add(new Fresher(fresherCalls, tlCalls, locker2));
}
}
/// <summary>
///
/// </summary>
private void generate_callers()
{
for (int i = 0; i < 20; i++ )
{
myCallers.Add(new Caller(fresherCalls, locker));
}
}
}
Upvotes: 1
Views: 1770
Reputation: 564323
I know it is a race condition since the output is different each time I run the code.
This is common with multithreading, and not necessarily due to a race condition (at least not a bad one). Order processing in multithreaded scenarios tends to not be deterministic - which would likely change the output.
That being said, with BlockingCollection<T>
, it's typically easier to write your consumers as:
public void HandleCalls()
{
foreach(var item in incommingCalls.GetConsumingEnumerable())
{
//do something with the call
}
}
This will handle all of the synchronization and checking for you, for any number of consumers on the BlockingCollection<T>
.
Edit: If you need to control the scheduling, and implement some form of Round-Robin Scheduling, you may want to take a look at the Parallel Extension Extras within the samples for the TPL. They provide a RoundRobinTaskScheduler
which can be used to schedule Task<T>
instances which work in a predictable manner.
Upvotes: 3