Reputation: 227
My code:
private void CreateAnimatedGif(List<string> GifsFilesRadar , List<string> GifsFilesSatellite)//string FileName1 , string FileName2)
{
Bitmap bitmap = null;
DirectoryInfo inf = new DirectoryInfo(tempGifFiles);
FileInfo[] fi = inf.GetFiles("*.gif");
for (int i = 0; i < fi.Length; i++)
{
Bitmap file1 = new Bitmap(GifsFilesRadar[i]);
Bitmap file2 = new Bitmap(GifsFilesSatellite[i]);
//calculate the new width proportionally to the new height it will have
int newWidth = file1.Width + file1.Width / (file2.Height / (file2.Height - file1.Height));
bitmap = new Bitmap(newWidth + file2.Width, Math.Max(file1.Height, file2.Height));
using (Graphics g = Graphics.FromImage(bitmap))
{
//high quality rendering and interpolation mode
g.SmoothingMode = SmoothingMode.HighQuality;
g.PixelOffsetMode = PixelOffsetMode.HighQuality;
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
//resize the left image
g.DrawImage(file1, new Rectangle(0, 0, newWidth, file2.Height));
g.DrawImage(file2, newWidth, 0);
string t = @"d:\GifsForAnimations" + "\\" + i.ToString("D6") + ".Gif";
bitmap.Save(t, System.Drawing.Imaging.ImageFormat.Gif);
if (i == 4)
{
break;
}
}
}
List<string> gif = new List<string>();
DirectoryInfo info = new DirectoryInfo(@"d:\GifsForAnimations");
FileInfo[] finfo = info.GetFiles();
for (int i = 0; i < finfo.Length; i++)
{
gif.Add(finfo[i].FullName);
}
newFile.MakeGIF(gif, @"d:\newGifAnim.gif", 80, true);
}
In the end I have new animated gif file. Now I have the border and these are the locations:
I want to add on each image a frame around it to mark the border around. Let's say the border will be in Red and the border line size will be 5 pixels.
How can I create the rectangle around existing bitmap or gif file ? It doesn't have to be connected to my example code here but how do I create the frame/border around the image with the locations I have ?
Upvotes: 1
Views: 19598
Reputation: 43596
You could add this line after g.DrawImage(file2, newWidth, 0);
g.DrawRectangle(new Pen(Brushes.Red, 5), new Rectangle(0, 0, newWidth, file2.Height));
Here is a small test method so you can see it working
private void button1_Click(object sender, EventArgs e)
{
Bitmap bitmap = new Bitmap(@"C:\avatar63.jpg");
using (Graphics g = Graphics.FromImage(bitmap))
{
g.DrawRectangle(new Pen(Brushes.Red, 5), new Rectangle(0, 0, bitmap.Width, bitmap.Height));
}
bitmap.Save(@"C:\avatar63New.jpg");
}
Before: After:
You can add the rectagle anywhere you want, tou jst need to supply the X,Y,Width,Height
g.DrawRectangle(new Pen(Brushes.LimeGreen, 5), new Rectangle(50, 50, 100, 100));
Using your 4 point structure this should work
Point topLeft = new Point(232,211 );
Point topRightr = new Point(232, 408);
Point bottomLeft = new Point(524, 211);
Point bottomRight = new Point(524, 408);
g.DrawRectangle(new Pen(Brushes.LimeGreen, 5), new Rectangle(topLeft, new Size(topRightr.X - topLeft.X, bottomLeft.Y - topLeft.Y)));
// TopLeft = rectangle location
// TopRight.X - TopLeft.X = Width of rectangle
// BottomLeft.Y - TopLeft.Y = height of rectangle
Upvotes: 11