Reputation: 999
Is there a way to run a ruby script and while executing commands in the script ,still respond to key stroke ?
I want to run a ruby script but be able to press "Space" and pause the script (after currently running command executes ), and then press "Space" again and resume the script .
My only idea (and im sure its a weird one) , is to open a new thread and wait for key strokes there , then when ill get a key stroke , set a stop_flag. Only now it looks like i need to be checking this flag after each command to know when to stop.
Upvotes: 1
Views: 3752
Reputation: 11
You can use a system command.
In Windows use: system "pause>null"
This would be different for each OS. So, you could set a variable to check the OS. Then use the appropriate command. If you want to see if the OS is Windows, your code would look like this:
if RUBY_PLATFORM =~ /mswin|msys|mingw|cygwin|bccwin|wince|emc/ $operatingSystem="win" end
Upvotes: 1
Reputation: 4132
Similar idea to @Catnapper, I thought I'd share it although he beat me to the punch.
require 'io/console' # Ruby 1.9
# Wait for the spacebar key to be pressed
def wait_for_spacebar
sleep 1 while $stdin.getch != " "
end
# Fork a process that waits for the spacebar
# to be pressed. When pressed, send a signal
# to the main process.
def fork_new_waiter
Process.fork do
wait_for_spacebar
Process.kill("USR1", Process.ppid)
end
end
# Wait for a signal from the forked process
Signal.trap("USR1") do
wait_for_spacebar
# Debug code here
fork_new_waiter
end
# Traps SIGINT so the program terminates nicely
Signal.trap("INT") do
exit
end
fork_new_waiter
# Run program here in place of this loop
i = 0
loop do
print i+=1
sleep 1
end
Upvotes: 1
Reputation: 1905
You can use a signal to turn debug output on and off at will, if you have a logger set up with appropriate code sprinkled throughout your script:
pid = fork do
# set up a logger
require 'logger'
log = Logger.new(STDOUT)
log.level = Logger::INFO
# toggle between INFO and DEBUG log levels on SIGUSR1
trap(:SIGUSR1) do
if log.level == Logger::DEBUG
log.level = Logger::INFO
else
log.level = Logger::DEBUG
end
end
# Main loop - increment a counter and occasionally print progress
# as INFO level. DEBUG level prints progress at every iteration.
counter = 0
loop do
counter += 1
exit if counter > 100
log.debug "Counter is #{counter}"
log.info "Counter is #{counter}" if counter % 10 == 0
sleep 0.1
end
end
# This makes sure that the signal sender process exits when the
# child process exits - only needed here to make the example
# terminate nicely.
trap(:SIGCLD) do
exit(0) if Process.wait(-1, Process::WNOHANG) == pid
end
# This is an example of sending a signal to another process.
# Any process may signal another by pid.
# This example uses a forking parent-child model because this
# approach conveniently yields the child pid to the parent.
loop do
puts "Press ENTER to send SIGUSR1 to child"
STDIN.gets
Process.kill :SIGUSR1, pid
end
The forking and SIGCLD trapping is to make the example fit into one file; any process may send a signal to another.
The code inside the fork block is your script. The script sets up a logger with a default log level of INFO, and a handler for the SIGUSR1 signal that toggles the logger between DEBUG and INFO levels.
The stuff outside of the fork block is just an example of sending a signal to another process. Pressing ENTER will send the signal and alter the logging level of the other process.
This works on POSIX systems, I have no idea about Windows.
Upvotes: 1