Reputation: 782
I want to implement In-App-Purchase in my ios app, i have UPGRADE button, when user click on upgrade, I am sending product request using SKPayment SKProductsRequest, and added its delegate methods, the code is as shown below, whenever i click on upgrade button, after 2-3 seconds, it gives me error as 'executing bad access'. It giving error in sendRequest method only. Please give me the solution.
-(void)sendRequest
{
if ([SKPaymentQueue canMakePayments])
{
SKProductsRequest *request = [[SKProductsRequest alloc] initWithProductIdentifiers:[NSSet setWithObject:@"thisIsMyProdID"]];
request.delegate = self;
[request start];
}
}
-(void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions
{
for (SKPaymentTransaction *transaction in transactions)
{
switch (transaction.transactionState)
{
case SKPaymentTransactionStatePurchasing:
NSLog(@"Processing...");
break;
case SKPaymentTransactionStatePurchased:
{
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
//statusLabel.text = @"Done!";
UIAlertView *tmp = [[UIAlertView alloc]
initWithTitle:@"Complete"
message:@"You have unlocked Feature 2!"
delegate:self
cancelButtonTitle:nil
otherButtonTitles:@"Ok", nil];
[tmp show];
}
break;
case SKPaymentTransactionStateRestored:
{
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
// remove wait view here
}
break;
case SKPaymentTransactionStateFailed:
{
if (transaction.error.code != SKErrorPaymentCancelled) {
NSLog(@"Error payment cancelled");
}
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
// remove wait view here
}
break;
default:
break;
}
}
}
-(void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response
{
NSArray *products = response.products;
if (products.count != 0)
{
product = products[0];
SKPayment *payment = [SKPayment paymentWithProduct:product];
[[SKPaymentQueue defaultQueue] addTransactionObserver:self];
[[SKPaymentQueue defaultQueue] addPayment:payment];
}
else
{
UIAlertView *tmp = [[UIAlertView alloc]
initWithTitle:@"Not Available"
message:@"No products to purchase"
delegate:self
cancelButtonTitle:nil
otherButtonTitles:@"Ok", nil];
[tmp show];
}
}
Upvotes: 3
Views: 2225
Reputation: 47
@property (strong, nonatomic) SKProductsRequest *request;
@property (strong, nonatomic) SKPaymentQueue *skPaymentQueue;
You could keep the memory by define it as a property in viewDidLoad
self.skPaymentQueue = [SKPaymentQueue defaultQueue];
Upvotes: 0
Reputation: 782
The problem was in my code, I not handled the object of SKPayment, so that before getting response from apple, my SKPayment object was released, so I got that bad access error, I declared the object globally and then its work fine. It was only my silly mistake, sorry for that.
Upvotes: 3
Reputation: 68
Since SKProductRequest is a subclass of SKRequest, you will want to implement the delegate
to get any errors, this will probably point you to the right place. A good example is in the tutorial from raywenderlich.com (http://www.raywenderlich.com/21081/introduction-to-in-app-purchases-in-ios-6-tutorial).
Upvotes: 0