Reputation: 14919
I need to be able to disable a button for 1.5 seconds at a time for an application I'm writing. An image is displayed, a user clicks a button, and then another image is displayed. I need to make sure that the user doesn't click the button again too quickly.
So, when the image is displayed, I call this function:
//when a new image is displayed, start the timer and disable the 'done' button
//for 1.5 seconds, to force people to stop pressing next so quickly
System.Timers.Timer mTimer;
void TimerStart() {
Done.IsEnabled = false;
mTimer = new System.Timers.Timer();
mTimer.Interval = 1500;
mTimer.Start();
mTimer.Elapsed += new System.Timers.ElapsedEventHandler(TimerEnd);
}
The TimerEnd code looks like:
void TimerEnd(object sender, EventArgs eArgs) {
if (sender == mTimer){
Done.IsEnabled = true;
mTimer.Stop();
}
}
The 'Done.IsEnabled' line gets hit, but the button is not reenabled and the timer doesn't stop firing. What am I doing wrong here? If it matters, this is a WPF app.
Upvotes: 3
Views: 10440
Reputation: 6878
When working with WPF there is no guarantee that updates made to UI controls on non-UI threads will work as expected. In many cases you will get an exception when you do this.
In your Timer elapsed handler you need to use the BeginInvoke/EndInvoke paradigm and put your button enabling logic in there to ensure that this code runs on the UI thread instead of Begin/End Invoke
There is a SynchnornizationContext available as well which can be accessed by calling SynchronizationContext.Current
. You'll need to cache this before you make the timer call since SynchronizationContext.Current will be null in non-UI threads.
This link talks about this as well.
Upvotes: 0
Reputation: 5470
Basically you are trying to debounce the button, to prevent too quick clicks. Rather than use a timer save the previous click time in millis, if the button is clicked again within a short time ignore the next event.
Upvotes: 2
Reputation: 14722
Use DispatcherTimer instead
DispatcherTimer timer = new DispatcherTimer();
timer.Interval = TimeSpan.FromMilliseconds(someInterval);
timer.Tick += new EventHandler(someEventHandler);
timer.Start();
private void someEventHandler(Object sender, EventArgs args)
{
//some operations
//if you want this event handler executed for just once
// DispatcherTimer thisTimer = (DispatcherTimer)sender;
// thisTimer.Stop();
}
Upvotes: 7
Reputation: 415735
The timer event is raised on a different thread. When working with the winforms controls, you need to make sure you Invoke
them from the same thread where they were called.
Upvotes: 1