Reputation: 1535
I am trying to centre an imgView inside a scrollView so that when I zoom in, it will remain centred properly (like the photos app).
When the screen first loads, it is centred ok. When I pinch and start to zoom, the position adjusts itself so the image is no longer centred. See before and after pinch/zoom photos. The red is the background color of the scrollview.
Here is the code I am using to create the imgView and Center it within the scroll view. (MonoTouch, but should translate over to Obj-C easy)
private void LoadPageContent(int page) { //TODO: Code to put here to load image or whateer you want to display on this panel/page
//Each page will have it's own scrollview for scrolling and zooming that image on the page
var panelScrollView = new UIScrollView();
_panels.Add (panelScrollView);
panelScrollView.CanCancelContentTouches=false;
panelScrollView.ClipsToBounds = true;
panelScrollView.MinimumZoomScale = 1f;
panelScrollView.MaximumZoomScale = 50.0f;
panelScrollView.MultipleTouchEnabled = true;
panelScrollView.ScrollEnabled = true;
panelScrollView.UserInteractionEnabled=true;
var ui = new UIImage (_assetImages[page], 1.0f, UIImageOrientation.Up);
UIImageView imgView = new UIImageView(ui);
panelScrollView.Frame = new RectangleF(scrollView.Frame.Width * (_numberOfPanels - 1),
0,
_pageWidthPortrait,
scrollView.Frame.Height);
panelScrollView.BackgroundColor = UIColor.Red;
//scale down image to get proper fitted imgview dimensions
float nPercentW = (panelScrollView.Frame.Width / (float)imgView.Image.Size.Width);
float nPercentH = (panelScrollView.Frame.Height / (float)imgView.Image.Size.Height);
float newPercent;
if (nPercentH >= nPercentW)
{
//wider than it is tall
newPercent = nPercentW;
}
else{
//taller than it is wide..
newPercent = nPercentH;
}
int newWidth1 = Convert.ToInt32(imgView.Image.Size.Width * newPercent);
int newHeight = Convert.ToInt32(imgView.Image.Size.Height * newPercent);
panelScrollView.ViewForZoomingInScrollView += (UIScrollView sv) => {
return imgView;
};
imgView.Frame = new RectangleF(0,0,newWidth1, newHeight);
imgView.Center = new PointF(panelScrollView.Frame.Width /2,
(panelScrollView.Frame.Height/2));
//ScaleToFill and ScaleAspect fit - i used scaleaspectfit and it had the same problem
//I tried scaletofill but resizing the imgView to fit the proper view dimensions so it is like an aspect fit, but same problem
imgView.ContentMode=UIViewContentMode.ScaleToFill;//ScaleAspectFit;
imgView.UserInteractionEnabled=true;
panelScrollView.ContentSize = imgView.Image.Size;
panelScrollView.DidZoom += (object sender, EventArgs e) => {
};
panelScrollView.AddSubview(imgView);
scrollView.AddSubview(panelScrollView);
}
Upvotes: 0
Views: 1294
Reputation: 1113
This is working fine for me
- (void)centerScrollViewContents {
CGSize boundsSize = ScrollView.bounds.size;
CGRect contentsFrame = ImageView.frame;
if (contentsFrame.size.width < boundsSize.width) {
contentsFrame.origin.x = (boundsSize.width - contentsFrame.size.width) / 2.0f;
} else {
contentsFrame.origin.x = 0.0f;
}
if (contentsFrame.size.height < boundsSize.height) {
contentsFrame.origin.y = (boundsSize.height - contentsFrame.size.height) / 2.0f;
} else {
contentsFrame.origin.y = 0.0f;
}
ImageView.frame = contentsFrame;
}
You have to call this method in
- (void)scrollViewDidZoom:(UIScrollView *)scrollView
Upvotes: 2