Reputation: 54
I have a little question.
Can I develop for the Microsoft's Surface (Windows RT and Windows 8 Pro) tablet with Cocos2d-x?
In that case, which version of Cocos2d-x I will need to use? Because there a lot of branches of the Cocos source.
And, Can I use the same code for Surface and for Windows Phone 8?
Thanks in advance!
Sorry for my beginner's English, I'm learning =)
EDIT:
Digging a bit deeper in the Cocos2d-X documentation, I see the HTML5 branch.
Is it viable develop a game with that technology and port the game to iOS, Android and Windows using a WebView, UIWebView and the Windows's equivalent?
Upvotes: 1
Views: 1149
Reputation: 1034
Yes, you can develop for Windows 8 using Cocos2d-X Windows 8 version. Sometime in the feature the will merge it with the main version, but currently you'll have to use the Windows 8 branch. Please not that it uses the old Cocos2d-x API.
I've successfully released my game "Noogra Nuts" using Cocos2d-x for Windows 8 and it works well.
Upvotes: 1