Reputation: 1
I looked at the H&M Android app and trying to figure out how to implement some widget. Can anyone have an idea how this image frame is implemented? I can guess that it using openGL.
Upvotes: 0
Views: 380
Reputation: 26
I will venture a guess ;)
First the front image is created. In this case, it is built by inflating a linear layout with an ImageView and a TextView. Then this is cached to a Bitmap (at setup phase, not draw time).
In onDraw, that bitmap is drawn to the screen. Then the canvas is clipped to avoid drawing that area any more. Saves a lot of drawing time to not do a quadruple overdraw of transparent pixels.
Then the backgrounds are drawn like this:
for(int i = NUMBER_OF_LAYERS - 1; i > 0; i--) {
canvas.save();
float rotation = MAX_ANGLE * shiftModifier * ((float) i / (NUMBER_OF_LAYERS - 1));
canvas.rotate(rotation, mImageHalfWidth, mImageHalfHeight);
paint.setAlpha((int) (255f / (2 * i)));
canvas.drawRect(mBitmap.getBounds(), paint);
canvas.restore();
}
NUMBER_OF_LAYERS is the number of backgrounds layers.
MAX_ANGLE is the rotation angle for the most tilted layer.
shiftModifier is used to animate the background layers. It moves from zero (background completely hidden) to one (background angle = MAX_ANGLE).
paint is just a Paint with color set to white.
Upvotes: 1