Reputation: 3368
In the Ogre material file, the cubic texture is defined as:
cubic_texture <front> <back> <left> <right> <up> <down> separateUV
Does this mean that it's impossible to set the pixel format as is the case with normal textures?
texture <texturename> [<type>] [unlimited | numMipMaps] [alpha] [<PixelFormat>] [gamma]
Upvotes: 1
Views: 298
Reputation: 1766
You can use texture <texturename> [<type>] [unlimited | numMipMaps] [alpha] [<PixelFormat>] [gamma]
and set type
to cubic
. Then you can still modify <PixelFormat>
.
Upvotes: 1