Reputation: 1500
The main problem is in LinearGradientBrush. It fills triangle in solid red. What's wrong? I have tried almost the same code with 2d shapes. It worked perfectly.
<Window x:Class="WpfApplication1.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Window1" Height="215" Width="336">
<Grid Height="146" Width="232">
<Viewport3D Name="myViewPort" ClipToBounds="False">
<Viewport3D.Camera>
<PerspectiveCamera x:Name="myCamera"
Position="10,10,10"
UpDirection="0,1,0"
LookDirection="-10,-10,-10"
FieldOfView="10"/>
</Viewport3D.Camera>
<ModelVisual3D>
<ModelVisual3D.Content>
<GeometryModel3D>
<GeometryModel3D.Geometry>
<MeshGeometry3D Positions="-1,0,0 0,1,0 1,0,0" TriangleIndices="0,2,1" />
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<LinearGradientBrush StartPoint="0,0" EndPoint="1,1">
<GradientStop Color="Black" Offset="0"></GradientStop>
<GradientStop Color="Red" Offset="0.6"></GradientStop>
</LinearGradientBrush>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.Material>
</GeometryModel3D>
</ModelVisual3D.Content>
</ModelVisual3D>
<ModelVisual3D>
<ModelVisual3D.Content>
<AmbientLight></AmbientLight>
</ModelVisual3D.Content>
</ModelVisual3D>
</Viewport3D>
</Grid>
Upvotes: 1
Views: 1528
Reputation: 564323
You need to add TextureCoordinates to your Geometry:
<GeometryModel3D.Geometry>
<MeshGeometry3D
Positions="-1,0,0 0,1,0 1,0,0"
TextureCoordinates="0,0 1,0 1,1"
TriangleIndices="0,2,1"
/>
</GeometryModel3D.Geometry>
Once you do this, the material will map to the texture coordinates appropriately, and you'll see your black->red gradients. Right now, the texture coordinates are all defaulting to a point that's in the "red" portion of the gradient.
Upvotes: 3