Reputation: 10431
iOS is easy, because the pixel-ratio is always either 1 or 2, and the target dpi is always pixels/ratio. Android, however uses 1.3, 1.5, and in some cases 2.25 for a pixel-ratio. I'm not aware of any way to set the target dpi to pixels/ratio for android devices, which would be an easy fix, but I imagine a pixel-imperfect solution for any display whose physical pixel count is an odd multiple of it's dips count (those 1.3's, 1.5's etc).
Right now I'm basically writing css for each -webkit-min-device-pixel-ratio
, and just multiplying my px
values by that ratio manually (with slight adjustments for rounding). Using em
s works great for fonts and a few other things, but I have to use px
s for positioning and sizing of elements if I don't want half, empty, or overlapping pixels.
Is there a better way to do this?
If not, what is the best way to deal with background-images. I really don't want to have to re-write every single background-position for every icon for each ratio simply because I am changing the background-size
for each device-pixel-ratio
.
Upvotes: 0
Views: 333
Reputation: 21
You can try using the viewport meta tag. It lets you match width to the device's width. It also allows you to set initial scaling, set bounds on scaling, or even disable scaling. And here is a link to a relevant Stack Overflow question and answer on using the meta viewport tag.
Upvotes: 0