Reputation: 3697
I was wondering if someone could shed some light on the best method to embed, select and play audio files in an AIR app built for iOS and Android?
I have an app where a user can select a file to play from a list of 10 audio files. These are selected when a slider moves left or right.
I currently would create 10 individual embed snippets and classes
[Embed(source="assets/audio/file1.mp3)]
public static const file1:Class;
[Embed(source="assets/audio/file2.mp3)]
public static const file2:Class;
...
And then in the app initialise each class so I can reference them. Then simply call
file1.play();
Issue is this only plays the sound once where I would like the sound to look until the user selects another sound.
I guess a couple of questions: 1. Is having 10 embed/classes the best way to handle 10 different MP3 files? 2. How would I loop the MP3 seamlessly
Thanks
Upvotes: 0
Views: 1678
Reputation: 9600
You stored Array or Vector mp3 files URL which user selected. and playing mp3 filed ended. load next URL from Array, Vector.
var sound:Sound = new Sound();
var soundChannel:SoundChannel;
var currentIndex:int = 0;
var mp3List:Vector.<String> = new Vector.<String>();
//only stored user selected mp3 url
sound.addEventListener(Event.COMPLETE, onMp3LoadComplete);
sound.load(mp3List[currentIndex]);
function onMp3LoadComplete(e:Event):void
{
sound.removeEventListener(Event.COMPLETE, onMp3LoadComplete);
soundChannel = sound.play();
soundChannel.addEventListener(Event.SOUND_COMPLETE, onSoundChannelSoundComplete);
}
function onSoundChannelSoundComplete(e:Event):void
{
e.currentTarget.removeEventListener(Event.SOUND_COMPLETE, onSoundChannelSoundComplete);
currentIndex++;
if(currentIndex==mp3List.length) currentIndex = 0;
sound.load(mp3List[currentIndex]);
soundChannel = sound.play();
sound.addEventListener(Event.COMPLETE, onMp3LoadComplete);
}
Upvotes: 1