Reputation: 2172
Trying to double the size of a circle onclick(). Doesn't seem to be working?
HTML
<canvas id="drawing" width="600px" height="600px" onclick="resize()"></canvas>
Javascript
window.onload = function() {
canvas=document.getElementById("drawing");
context=canvas.getContext("2d");
var centerX = canvas.width / 2;
var centerY = canvas.height / 2;
var radius = 70;
context.beginPath();
context.arc(centerX, centerY, radius, 0, 2 * Math.PI, false);
context.fillStyle = 'green';
context.fill();
}
function resize () {
context.fillStyle= "#701be0"; // This changes the rectangle to blue
context.fill();
context.scale(10.5, 2.5);
}
Upvotes: 0
Views: 5351
Reputation: 2172
Here's a jsFiddle for exactly what I needed, in case anyone needs help.
http://jsfiddle.net/elijahmurray/fHv82/1/
x=200;
y=200;
size=100;
radius=30;
function animate() {
reqAnimFrame = window.mozRequestAnimationFrame || //get framerate
window.webkitRequestAnimationFrame ||
window.msRequestAnimationFrame ||
window.oRequestAnimationFrame
;
reqAnimFrame(animate);
if(radius <= 200) {
radius +=3;
} //increase size by 1 per frame
draw();
}
function draw() {
var canvas = document.getElementById("ex1");
var context = canvas.getContext("2d");
context.beginPath();
context.arc(x, y, radius, 0, 2 * Math.PI, false);
context.fillStyle = 'green';
context.fill();
}
animate();
Upvotes: 1
Reputation: 4133
You need to redraw your circle again and also keep in mind that context.scale()
will also scale its position so i wouldn't recommend to do it this way. You can just draw a new circle over with bigger radius.
jsFiddle - http://jsfiddle.net/DSFMq/
Upvotes: 2