Reputation: 991
I followed the instruction:
Then the following lines were added into the pro file:
win32:CONFIG(release, debug|release): LIBS += -L$$PWD/D:/OpenGL/glew-1.5.4/lib/ -lglew32
else:win32:CONFIG(debug, debug|release): LIBS += -L$$PWD/D:/OpenGL/glew-1.5.4/lib/ -lglew32d
INCLUDEPATH += $$PWD/D:/OpenGL/glew-1.5.4/include
DEPENDPATH += $$PWD/D:/OpenGL/glew-1.5.4/include
However, I click the green triangle icon on the bottom left the run the program, still get the errors:
error: C1083: Cannot open include file: 'GL/glew.h': No such file or directory
Upvotes: 9
Views: 24047
Reputation: 93531
.pro
file with Editor INCLUDEPATH +=
section Append ` \` at the end of library path
Build > Run qmake
Upvotes: 1
Reputation: 358
I had the same problem and I figured it out just now: You have to run qmake(build->run qmake) to validate changes in the pro file.
Upvotes: 20
Reputation: 825
Check if the desired files really exist under D:/OpenGL/glew-1.5.4/include
. I.e. is there a folder named GL and inside it a file named glew.h?
Then try to remove the $$PWD/
part from the paths.
If this doesn't help replace the generated lines with just those two lines:
LIBS += -L$$quote(D:/OpenGL/glew-1.5.4/lib/) -lglew32
INCLUDEPATH += $$quote(D:/OpenGL/glew-1.5.4/include)
Upvotes: 0
Reputation: 63
INCLUDEPATH += D:/OpenGL/glew-1.5.4/include
LIBS += -Lc:D:/OpenGL/glew-1.5.4/lib -lname
Just add the above line in the .pro file.Then check it.
Upvotes: 1