Reputation: 27629
I have the following two structs where "child struct" has a "rusage struct" as an element.
Then I create two structs of type "child" let's call them childA and childB
How do I copy just the rusage struct from childA to childB?
typedef struct{
int numb;
char *name;
pid_t pid;
long userT;
long systemT;
struct rusage usage;
}child;
typedef struct{
struct timeval ru_utime; /* user time used */
struct timeval ru_stime; /* system time used */
long ru_maxrss; /* maximum resident set size */
long ru_ixrss; /* integral shared memory size */
long ru_idrss; /* integral unshared data size */
long ru_isrss; /* integral unshared stack size */
long ru_minflt; /* page reclaims */
long ru_majflt; /* page faults */
long ru_nswap; /* swaps */
long ru_inblock; /* block input operations */
long ru_oublock; /* block output operations */
long ru_msgsnd; /* messages sent */
long ru_msgrcv; /* messages received */
long ru_nsignals; /* signals received */
long ru_nvcsw; /* voluntary context switches */
long ru_nivcsw; /* involuntary context switches */
}rusage;
I did the following, but I guess it copies the memory location, because if I changed the value of usage in childA, it also changes in childB.
memcpy(&childA,&childB, sizeof(rusage));
I know that gives childB all the values from childA. I have already taken care of the others fields in childB, I just need to be able to copy the rusage struct called usage that resides in the "child" struct.
Upvotes: 9
Views: 37263
Reputation: 11841
EDIT: Ok, I misread the question, you only wanted to copy the usage field; so my answer is a bit unrelated. I don't delete it because it can still remind beginners of the potential aliasing problem when assigning or duplicating a structure containing pointers.
The memcpy
or assignement of the other answers will work, of course. The only danger in your structures comes from the pointer to name. If you copy one struct to the other you will have both structure containing the same pointer and pointing to the same memory. You created an alias. this means if yoy change the name in the allocated space, it will be visible from the other struct. Furthermore, there is the danger of a double free
if you pass your structure to standard free function.
To make a real duplicate of the struct you should do something like that:
memcpy(&childA,&childB, sizeof(rusage));
if(childB.name)
childA.name = strdup(childB.name);
or alternatively
childA = childB;
if(childB.name)
childA.name = strdup(childB.name);
Upvotes: 3
Reputation: 1
in this file I copy the members of origine to destinazione, first only using assignments and strcpy, then, i copy origine to memres, using only memcpy
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
typedef struct inner
{
char *parola;
int n;
} interna;
typedef struct outer
{
struct inner *ptr;
int numeroesterno;
} esterna;
struct another
{
struct inner *ptr;
int numero;
}; //never forget ; here
int main(void)
{
esterna *origine; //ptr to structs
struct another *destinazione;
struct another *memres;
char *tmpParola;
tmpParola = malloc(30*sizeof(char));
strcpy(tmpParola, "AAAAA");
interna *tmp; //remember the TYPEDEF, and don't use struct interna
tmp = (interna *)malloc(sizeof(struct inner));
// if you use struct interna in sizeof you get
// error: invalid application of ‘sizeof’ to incomplete type ‘struct interna’
tmp->n = 500;
tmp->parola = tmpParola;
origine = (esterna *)malloc(sizeof(struct outer));
origine->numeroesterno = 2;
origine->ptr = tmp; //the data structer pointed by tmp has already been allocated and set
// now I have the structure allocated and set, I want to copy this on destinazione
destinazione = (struct another *)malloc(sizeof(struct another));
destinazione->numero = origine->numeroesterno;
//destinazione->ptr = tmp; //in this case you don't copy struct inner, it's just a reference
destinazione->ptr = (interna *)malloc(sizeof(struct inner));
destinazione->ptr->parola = malloc(sizeof(char)*30);
strcpy(destinazione->ptr->parola, origine->ptr->parola);
destinazione->ptr->n = 111;
//modify origine
origine->numeroesterno = 9999;
strcpy(origine->ptr->parola, "parola modificata in origine");
//print destinazione
printf("\nparola in destinazione :%s\n", destinazione->ptr->parola);
printf("\nparola in origine :%s\n", origine->ptr->parola);
//you can see that destinazione is a copy, because mofifying origine, destinazione deosn't change
//now we play with memcpy
memres = (struct another *)malloc(sizeof(struct another));
memcpy(memres, destinazione, sizeof(destinazione)); //till here, is AAAAA
strcpy(destinazione->ptr->parola, "parola modificata in destinazione");
printf("\nmemcpy, numero %d\n", memres->numero);
printf("\nmemcpy, parola :%s\n", memres->ptr->parola);
//as you can see from the output, memcpy doesn't make a copy of destinazione:
//modifying destinazione->ptr->parola after the assignment affects what memres carries with it
//So from the idea that I got, memcpy just creates the pointers to the originary structure
free(origine->ptr->parola);
free(origine->ptr);
return 0;
}
Upvotes: 0
Reputation: 721
You could two that in two ways, as others have mentioned.
1) childB.usage = childA.usage;
2) memcpy(&childB.usage, &childA.usage, sizeof(rusage));
First argument of memcpy is the destination, second one is the source and the third one is length (how many bytes you want to copy). From the code you have posted, you were trying to copy the whole childB to childA, which is really not you wanted.
Upvotes: 0
Reputation: 3637
childB.usage = childA.usage
Since you have the entire structure inside the child structure, simple copy suffices. If you had a pointer to rusage structure inside child structure, it could have been a problem. In that case, you would have had to allocate memory for childB.usage and then do a memcpy so that if anyone modifies/deletes childA, childB will be unharmed.
Upvotes: 0
Reputation: 10732
Shouldn't it be:
memcpy(&(childB.usage), &(childA.usage), sizeof(rusage))
Upvotes: 10
Reputation: 8258
first, the correct code is
memcpy(&childA,&childB, sizeof(child));
second, this will copy the values asis, so for all those long and time structs it will be safe, but the char* name parameter you have will pointer to the same original value.
Upvotes: 0