Reputation: 179
I have this in the initialization of a bullet object:
x = startX;
y = startY;
double distance = Math.sqrt(((endX - x) ^ 2) + ((endY - y) ^ 2));
speedX = (6 * (endX - x)) / distance;
speedY = (6 * (endY - y)) / distance;
It goes to where I touch on the screen, but the further away I touch, the faster it goes. This works fine on paper, I've tried it with different lengths and it should work, but bullets need to move 6 pixels on the line from the player to the point touched every step. And its update method moves of course. But why do bullets move at different speeds?
Upvotes: 1
Views: 1279
Reputation: 83537
Assuming that all measurements are in pixels and you want the speed to be 6 pixels per step, then you can calculate the velocity by using a little bit of trig:
double theta = Math.atan2(endY - startY, endX - startX);
velX = 6 * Math.cos(theta);
velY = 6 * Math.sin(theta);
Note that I am using the terms "speed" and "velocity" as a physicist would; speed is a scalar value and velocity is a vector with magnitude and direction.
Upvotes: 0
Reputation: 21773
If I remember my Java operators...
Replace
double distance = Math.sqrt(((endX - x) ^ 2) + ((endY - y) ^ 2));
with
double distance = Math.sqrt(Math.pow(endX - x, 2) + Math.pow(endY - y, 2));
Upvotes: 3