Google New
Google New

Reputation: 107

Error load content file type .fbx

I have one model fighter su39. But when I load it into my game there is an error about importer.

Error 1 Cannot autodetect which importer to use for "ShipGame\Models\ship\air_su39_cockpit_c.tif". There are no importers which handle this file type. Specify the importer that handles this file type in your project.

Have any solution for model .fbx attached to file .tif?

Upvotes: 2

Views: 372

Answers (2)

HaiTrieu
HaiTrieu

Reputation: 194

You can convert an image .tif to .tga or another file type, and edit that model in 3ds max.

Upvotes: 1

Neil Knight
Neil Knight

Reputation: 48587

The image types you can add, that are supported by the Content Pipeline, are .bmp, .jpg, .png and a few other texture file formats. .tif is not one of them unfortunately.

Upvotes: 0

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