Reputation: 1191
Here's my code in my main thread
myAsyncRunnable mar = new myAsyncRunnable(GameActivity.this);
mar.execute("fire");
PhotoTask photoTask = new PhotoTask(camera,surfaceCamera,isPreview,holder,GameActivity.this);
photoTask.execute(null);
in myAsyncRunnable.fire() I have a loop that changes 10 times the image of an ImageView in gameActivity. I want the photoTask to start when the last image has been changed
@Override
protected Void doInBackground(String... params) {
fire();
return null;
}
public void fire() {
final ImageView image3 = (ImageView) gameactivity.findViewById(R.id.imageView3);
final int drawables[] = new int[] {R.drawable.fire1,R.drawable.fire2,R.drawable.fire3,R.drawable.fire4,R.drawable.fire5,R.drawable.fire6,R.drawable.fire7,R.drawable.fire8,R.drawable.fire9,R.drawable.fire10,R.drawable.fire11,R.drawable.fire12,R.drawable.fire13,R.drawable.fire14,R.drawable.fire15,R.drawable.fire16};
for (int i=0;i<drawables.length;i++) {
final int j=i;
Runnable runnable = new Runnable() {
@Override
public void run() {
image3.setImageResource(drawables[j]);
}
};
gameactivity.handler.postDelayed(runnable, 200*j);
}
}
But photoTask executes before the last image has apperaed. This is probably due to the postDelayed method and I have tried to execute photoTask in the method onPostExecute() but it didn't work either
Upvotes: 1
Views: 224
Reputation: 78
Just as pvn said, you need to override the onPostExecute method too and execute your photo async class there. Put this after the doInBackground method.
@Override
protected void onPostExecute(YourParam param)
{
PhotoTask photoTask = new PhotoTask(camera,surfaceCamera,isPreview,holder,GameActivity.this);
photoTask.execute(null);
}
Upvotes: 0
Reputation: 2126
Put photoTask.execute(null);
in the onPostExecute()
of the first AsyncTask
Upvotes: 1