Reputation: 14728
In this example of multiple views, shadows are implemented in quite a complicated way, rather than using the simpler way such as setting an object's property castShadow = true
. Can shadows not be done that way with multiple views? I tried implementing shadows the simpler way for a multiple view, but they didn't show. Is 'manually' creating shadows the only way to do it for multiple views?
Thanks
Upvotes: 0
Views: 99
Reputation: 104783
I expect that conflicts will occur with multiple cameras when renderer.shadowMapEnabled = true
. I have not see it tried, actually.
Your work-around would be to fake shadows, as was done in the example you referenced. Just use an image for your shadow.
three.js r.55
Upvotes: 1