Reputation: 856
I decided to use FMOD for sound playback in my project, but I'm getting lots of compiler errors which I am unsure of how to fix.
The header file of the class using FMOD looks more or less like this:
#ifndef PROJECTNAME_SOUNDMANAGER_H_
#define PROJECTNAME_SOUNDMANAGER_H_
#include <iostream>
#include <fmod.h>
#include <fmod.hpp>
#include <fmod_errors.h>
class SoundManager {
public:
static SoundManager &instance();
void play(char *data, size_t size, bool loop=false);
void stopAll();
private:
void ERRCHECK(FMOD_RESULT result);
SoundManager() : mSystem(nullptr) {
initFMOD();
}
SoundManager(const SoundManager &other);
SoundManager &operator=(const SoundManager &other);
void initFMOD();
FMOD::System *mSystem;
FMOD::Sound *mSound;
FMOD::Channel *mSoundChannel;
};
#endif // PROJECTNAME_SOUNDMANAGER_H_
And here are some of the compilation errors:
...../api/inc/fmod.h:1054:33: error: expected ')' before '*' token
...../api/inc/fmod.h:1056:33: error: expected ')' before '*' token
...../api/inc/fmod.h:1058:33: error: expected ')' before '*' token
...../api/inc/fmod.h:1059:33: error: expected ')' before '*' token
.....
...../api/inc/fmod.h:1465:5: error: 'FMOD_SOUND_PCMREADCALLBACK' does not name a type
...../api/inc/fmod.h:1466:5: error: 'FMOD_SOUND_PCMSETPOSCALLBACK' does not name a type
...../api/inc/fmod.h:1467:5: error: 'FMOD_SOUND_NONBLOCKCALLBACK' does not name a type
...../api/inc/fmod.h:1473:5: error: 'FMOD_FILE_OPENCALLBACK' does not name a type
.....
...../api/inc/fmod.h:1828:19: error: expected initializer before 'FMOD_Memory_GetStats'
...../api/inc/fmod.h:1829:19: error: expected initializer before 'FMOD_Debug_SetLevel'
...../api/inc/fmod.h:1830:19: error: expected initializer before 'FMOD_Debug_GetLevel'
...../api/inc/fmod.h:1831:19: error: expected initializer before 'FMOD_File_SetDiskBusy'
.....
...../api/inc/fmod.hpp:59:21: error: expected ';' at end of member declaration
...../api/inc/fmod.hpp:59:51: error: ISO C++ forbids declaration of 'release' with no type [-fpermissive]
...../api/inc/fmod.hpp:62:21: error: expected ';' at end of member declaration
...../api/inc/fmod.hpp:62:21: error: declaration of 'FMOD_RESULT FMOD::System::_stdcall'
...../api/inc/fmod.hpp:59:21: error: conflicts with previous declaration 'FMOD_RESULT FMOD::System::_stdcall'
...../api/inc/fmod.hpp:62:73: error: ISO C++ forbids declaration of 'setOutput' with no type [-fpermissive]
...../api/inc/fmod.hpp:63:21: error: expected ';' at end of member declaration
...../api/inc/fmod.hpp:63:21: error: declaration of 'FMOD_RESULT FMOD::System::_stdcall'
...../api/inc/fmod.hpp:59:21: error: conflicts with previous declaration 'FMOD_RESULT FMOD::System::_stdcall'
.....
If it makes any difference, I'm compiling with -std=c++0x
.
I've tried searching but I wasn't able to find anything that helps me with these errors.
Please note that I'm using FMOD Ex 4.44.06.
EDIT: I seem to have found the problem. When I make a minimal example and compile it without -std=c++0x
, everything compiles fine. However, if I add that flag, I get the same errors as with this project. Is there no way to make FMOD play nice with C++11?
Upvotes: 1
Views: 1338
Reputation: 2198
Under MSYS2 and GCC v5.4.0 I was facing the same problem.
The solution was add the compile flag -D__CYGWIN32__
.
This is due the following in fmod.h:
#if defined(__CYGWIN32__)
#define F_CDECL __cdecl
#define F_STDCALL __stdcall
#define F_DECLSPEC __declspec
#define F_DLLEXPORT ( dllexport )
#elif defined(WIN32) || defined(_WIN32) || defined(__WIN32__) || defined(_WIN64)
#define F_CDECL _cdecl
#define F_STDCALL _stdcall
#define F_DECLSPEC __declspec
#define F_DLLEXPORT ( dllexport )
...
Upvotes: 0
Reputation: 17415
My guess is that there's something defined as a macro or something not defined as a macro. Now, your task is to provide a minimal example. This can mean manually deleting large pieces of code or copying code from the header files. Do that until you can provide the offending code in a few lines. I guess that doing so, you will find the problem yourself.
There are a few things I noticed with the little code you provided:
void ERRCHECK(FMOD_RESULT result);
looks like a mix between function and macro.play()
should probably take a const char* data
.Upvotes: 2