Reputation:
I try to color the fragments in my shader according to their position between highest and lowest vertex. Here are the shaders:
<script type="x-shader/x-vertex" id="vertexshader">
uniform float span;
attribute float displacement;
varying vec3 vNormal;
varying float color_according_to_z;
float z_actual;
void main() {
vNormal = normal;
vec3 newPosition = position + normal * vec3(0.0, 0.0, displacement);
gl_Position = projectionMatrix * modelViewMatrix * vec4(newPosition, 1.0);
z_actual = gl_Position.z + span / 2.0;
color_according_to_z = 1.0 / span * z_actual;
}
</script>
<script type="x-shader/x-fragment" id="fragmentshader">
uniform float span;
varying float color_according_to_z;
void main()
{
gl_FragColor = vec4(color_according_to_z, 0.5, 0.5, 1.0);
}
</script>
Here is my render function:
function render() {
requestAnimationFrame(render);
plane.rotation.x = global_x_rotation;
plane.rotation.z = global_z_rotation;
for(var i = attributes.displacement.value.length - 1; i >= 0; i--) {
attributes.displacement.value[i] = attributes.displacement.value[i] - 0.5 + Math.random();
};
uniforms.lowest = attributes.displacement.value.min();
uniforms.highest = attributes.displacement.value.max();
uniforms.span = uniforms.highest - uniforms.lowest;
attributes.displacement.needsUpdate = true;
uniforms.lowest.needsUpdate = true;
uniforms.highest.needsUpdate = true;
uniforms.span.needsUpdate = true;
renderer.render(scene, camera);
}
I change the displacement from frame to frame and the recalculate the span between the highest and the lowest vertices.
The final piece, how to paint a fragment according to it's position towards highest or lowest, I couldn't figure out yet.
Here is a jsfiddle with the mentioned code.
Upvotes: 1
Views: 2577
Reputation: 104783
You have a several errors that I can see. Check for NaN's in your variables.
The shader logic looks OK, except it might not produce the color you want.
var max = -1.0e30;
var min = +1.0e30;
var x;
for(var i = attributes.displacement.value.length - 1; i >= 0; i--) {
x = attributes.displacement.value[i] += - 0.5 + Math.random();
if (x < min ) min = x;
if (x > max ) max = x;
};
uniforms.lowest.value = min; // lowest.value !
uniforms.highest.value = max;
uniforms.span.value = max - min;
attributes.displacement.needsUpdate = true;
//uniforms.lowest.needsUpdate = true; // not needed for uniforms
//uniforms.highest.needsUpdate = true;
//uniforms.span.needsUpdate = true;
fiddle: http://jsfiddle.net/c2jry/2/
Upvotes: 0