Reputation: 5000
I built 3 variations of a game for different platforms (i.e. Facebook, mobile etc.) in Flash CS4.
I now have the following structure (5 folders):
Facebook
Mobile
Website
Shared_classes
Shared_assets
In each of the top three folders there is a .fla file. Every .fla uses assets and classes from the "shared folders" but also platform-unique code.
I would now like to migrate this project to Flash Builder but
1) what is the best approach to stay organized?
2) what is the best .fla file workflow?
Upvotes: 1
Views: 1092
Reputation: 95489
Well, that depends... if you ever want to migrate to Flex4 and use Maven2 to automate the build, you might want to organize your project as follows:
project-folder |- common | |- CommonModule.fla | |- src | |- test |- platform1 | |- Platform1Module.fla | |- src | |- test |- platform2 | |- Platform2Module.fla | |- src | |- test |- ...
I unfortunately didn't organize it this way, and have recently been clobbered when trying to switch away from Adobe's over-priced IDE that doesn't even support building from the commandline. (How on earth is one supposed to perform integration testing or define pre-/post-commit hooks without commandline builds?)
Upvotes: 1