Lukas
Lukas

Reputation: 1366

iOS calculate text height in tableView cell

i'm currently developing on an app, which displays some tweets in a tableview. On the storyboard i created a prototype-cell, which includes the basic gui concept of a tweet entry.

It looks circa like this:

++++++++++++++
++Username++++
++++++++++++++
++Tweet+++++++
++++++++++++++
++Time-Ago++++
++++++++++++++

Now i'm calculating the height of the cell with the following code, but somehow it fails.

- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
    NSDictionary * currentTweet = [tweetArray objectAtIndex: indexPath.row];
    NSString * tweetTextString = [currentTweet objectForKey: @"text"];
    CGSize textSize = [tweetTextString sizeWithFont:[UIFont systemFontOfSize:15.0f] constrainedToSize:CGSizeMake(630, 1000) lineBreakMode: NSLineBreakByWordWrapping];

    float heightToAdd = 24 + textSize.height + 15 + 45;
    if(heightToAdd < 90) {
        heightToAdd = 90;
    }

    return heightToAdd;
}

By the way, there is something other, which is strange. If i scroll the tableview the whole app seems to freeze. Is this normal or am i doing something wrong?

Upvotes: 11

Views: 16049

Answers (2)

Rick Roberts
Rick Roberts

Reputation: 895

If you are looking for the iOS 7 answer I ran across it here:

iOS 7 sizeWithAttributes: replacement for sizeWithFont:constrainedToSize

Upvotes: 3

Reno Jones
Reno Jones

Reputation: 1979

Try this for your issue:

- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {

    NSDictionary * currentTweet = [tweetArray objectAtIndex: indexPath.row];

    NSString * tweetTextString = [currentTweet objectForKey: @"text"];

    CGSize textSize = [tweetTextString sizeWithFont:[UIFont systemFontOfSize:15.0f] constrainedToSize:CGSizeMake(240, 20000) lineBreakMode: UILineBreakModeWordWrap]; //Assuming your width is 240

    float heightToAdd = MIN(textSize.height, 100.0f); //Some fix height is returned if height is small or change it to MAX(textSize.height, 150.0f); // whatever best fits for you

    return heightToAdd;
}

Hope it helps.

Upvotes: 13

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