Hank
Hank

Reputation: 65

Is it possible to store images in the SharedObject of Flash?

Is it possible to store a Image in a SharedObject in Flash? It would be nice if it would work. I need to "store" Images locally but it seems not to be supported by Flash... So I 'ld like to put those images in a SharedObject that can be saved... but does it work with images?

I tried it with a Bitmap but if I want to read and add it to the stage it says that the Object can't be converted to a Bitmap...

var image:Bitmap = //some awesome image;

sharedObject = SharedObject.getLocal("img");
sharedObject.data.img = image;
sharedObject.flush();

Error here ->

sharedObject = SharedObject.getLocal("img");
addChild(Bitmap(sharedObject.data.img));

Upvotes: 5

Views: 4618

Answers (3)

iFlash
iFlash

Reputation: 11

Images to/from SharedObject.data - easy, free and ready to use class which includes full SharedObject events and status logic: Images to/from SharedObject.data

Upvotes: 1

peko
peko

Reputation: 507

Don`t forget, shared object has limited size (100Kb default)

Upvotes: 3

David Tucker
David Tucker

Reputation: 146

In this case, you need to write your Bitmap to a ByteArray (in other words - binary data) before you set your shared object. Then you need to read it from a ByteArray into a bitmap when you retrieve it. Here is a quick sample the hopefully will get you moving in the right direction:

http://www.kirupa.com/forum/showthread.php?t=306972

Upvotes: 10

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