Reputation: 91
I could use some help about applying changes to symbols. I can see in the hints stuff like display/BlendMode/Properties/ADD for example, same things can be changed directly, in symbol properties. I don't really know the rules, which one to type where. I tried "Object01.display.BlendMode.Properties.ADD = true" and "Object01.draw(BlendMode.ADD)"... I've only found examples where people used it during drawing things using AS3. And I need to apply it to an existing symbol(instance). Via function, of course. Please.
if(myWill = true){ "change_blending_properties_code" }
^_^
Upvotes: 0
Views: 2989
Reputation: 17217
You can assign any DisplayObject's flash.display.DisplayObject.blendMode quite easily in code:
import flash.display.BlendMode;
myDisplayObject.blendMode = BlendMode.ADD;
flash.display.BlendMode is simply a class of constants, like BlendMode.ADD
. Alternatively, you could write the following, but I don't recommend it:
myDisplayObject.blendMode = "add";
Upvotes: 3