Reputation: 21
I'm looking into developing a title for the next PlayStation (to be unveiled on Feb 20th) and PSVita to be distributed on the PlayStation Network. I know how to get in contact with Sony and all, but I haven't submitted my application yet (even though I have a pretty good portfolio) and I was hoping to use Sony's own PhyreEngine for development of the game.
I was wondering if any of you guys knew what programming language the engine uses or is based on? As I want to be well prepared for production of the game. Also, if there's anyone who reads this and has developed a PSN game before, do you have a rough outline of how much it'd cost? (Dev Kits, SDKs, licenses etc.)
Thanks
Harry
Upvotes: 1
Views: 6960
Reputation: 16582
PhyreEngine itself is written in C++. The tools are primarily C#.
Can't tell you anything about costs in general, you'd have to get in touch through official channels for that info. PhyreEngine itself is free to any licensed developer though, it's just part of the SDK.
(disclosure - PhyreEngine is my project)
Upvotes: 4
Reputation: 803
PhyreEngine is based on C++, with a possibility of a few low level C libraries.
This information is from a post in this forum: http://www.3dbuzz.com/forum/threads/181890-What-runs-on-a-PS3/page2, about halfway down the page. A poster asked the same questions you did.
Hope this helps!
Upvotes: 0