traderp
traderp

Reputation: 25

Draw a Bitmap on a Canvas replacing Black Pixels to Transparent

I need to draw a Bitmap on a canvas but I need to remove the black pixels to transparent. Is there an easy way to do this in Android? Bitmap.clearColor seems to behave differently.

Upvotes: 1

Views: 3365

Answers (3)

Leonidos
Leonidos

Reputation: 10518

Check this answer. It's not accepted but should work. Dont forget to turn of hardware acceleration for view where you use this bitmap.

Upvotes: 0

kamal
kamal

Reputation: 291

it will works on on touch

  import android.app.Activity;
  import android.content.Context;
  import android.graphics.Bitmap;
  import android.graphics.Bitmap.Config;
  import android.graphics.BlurMaskFilter.Blur;
  import android.graphics.BitmapFactory;
  import android.graphics.BlurMaskFilter;
  import android.graphics.Canvas;
  import android.graphics.Color;
  import android.graphics.Paint;
  import android.graphics.PorterDuff.Mode;
  import android.graphics.PorterDuffXfermode;
  import android.os.Bundle;
  import android.view.MotionEvent;
  import android.view.View;

  public class StartActivity extends Activity {

@Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(new TouchView(this));


}

class TouchView extends View{
    Bitmap bgr;
    Bitmap overlayDefault;
    Bitmap overlay;
    Paint pTouch;
    int X = -100;
    int Y = -100;
    Canvas c2;

    public TouchView(Context context) {
        super(context);

        bgr = BitmapFactory.decodeResource(getResources(),R.drawable.bgr);
        overlayDefault = BitmapFactory.decodeResource(getResources(),R.drawable.over);
        overlay = BitmapFactory.decodeResource(getResources(),R.drawable.over).copy(Config.ARGB_8888, true);  
        c2 = new Canvas(overlay);

        pTouch = new Paint(Paint.ANTI_ALIAS_FLAG);         
        pTouch.setXfermode(new PorterDuffXfermode(Mode.SRC_OUT)); 
        pTouch.setColor(Color.TRANSPARENT);
        pTouch.setMaskFilter(new BlurMaskFilter(15, Blur.NORMAL));


    }

    @Override
    public boolean onTouchEvent(MotionEvent ev) {

        switch (ev.getAction()) {

            case MotionEvent.ACTION_DOWN: {

                X = (int) ev.getX();
                Y = (int) ev.getY();
                invalidate();

                break;
            }

            case MotionEvent.ACTION_MOVE: {

                    X = (int) ev.getX();
                    Y = (int) ev.getY();
                    invalidate();
                    break;

            }           

            case MotionEvent.ACTION_UP:

                break;

        }
        return true;
    }


    @Override
    public void onDraw(Canvas canvas){
        super.onDraw(canvas);

        //draw background
        canvas.drawBitmap(bgr, 0, 0, null);
        //copy the default overlay into temporary overlay and punch a hole in it                          
        c2.drawBitmap(overlayDefault, 0, 0, null); //exclude this line to show all as you draw
        c2.drawCircle(X, Y, 80, pTouch);
        //draw the overlay over the background  
        canvas.drawBitmap(overlay, 0, 0, null);

    }


}

}`

Upvotes: 1

Rohit
Rohit

Reputation: 3408

Check to make sure the overlay bitmap you've created is actually transparent. Create it with config ARGB_8888 explicitly. http://developer.android.com/reference/android/graphics/Bitmap.Config.html

And you might want to move the creation of the bitmap out of the reDraw method and only create it once instead.

Upvotes: 1

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