Reputation: 11
I'm currently having a problem with an 3D XNA game/simulator I am developing with the Kinect SDK. When I open the solution and run it, each time it is run it will get more and more laggy until its almost at a standstill. If I close and reopen the solution it will still be as laggy until I restart the computer.
Any ideas why this might be happening, and what I can do about it? I assumed that when the game is closed, all the resources it's been using would be freed up, therefore giving the same performance each time it's ran.
Thanks in advance
Upvotes: 1
Views: 121
Reputation: 434
Could it be that the game should overwrite some files, as example a list of tiles which gets loaded on the start but the game doesn't overwrite them - the game append the whole list to the existing file - so every time there is more to load.
Would be my theory.
Upvotes: 2