Reputation: 5027
I am working on a drawing app but facing some undo problems. The coding is as follows:
public class DoodleView extends View
{
Context context_new;
private static final float TOUCH_TOLERANCE = 5;
private Bitmap bitmap; // drawing area for display or saving
private Canvas bitmapCanvas; // used to draw on bitmap
private Paint paintScreen; // use to draw bitmap onto screen
private Paint paintLine; // used to draw lines onto bitmap
private Path mPath;
private ArrayList<Path> paths = new ArrayList<Path>();
private ArrayList<Path> undonePaths = new ArrayList<Path>();
private float mX, mY;
// DoodleView constructor initializes the DoodleView
public DoodleView(Context context, AttributeSet attrs)
{
super(context, attrs); // pass context to View's constructor
this.context_new=context;
paintScreen = new Paint(); // used to display bitmap onto screen
// set the initial display settings for the painted line
paintLine = new Paint();
paintLine.setAntiAlias(true); // smooth edges of drawn line
paintLine.setColor(Color.BLACK); // default color is black
paintLine.setStyle(Paint.Style.STROKE); // solid line
mPath = new Path();
paths.add(mPath);
} // end DoodleView constructor
OnSizeChanged:
@Override
public void onSizeChanged(int w, int h, int oldW, int oldH)
{
super.onSizeChanged(w, h, oldW, oldH);
DoodlzViewWidth = w;
DoodlzViewHeight = h;
bitmap = Bitmap.createBitmap(getWidth(), DoodlzViewHeight, Bitmap.Config.ARGB_8888);
bitmapCanvas = new Canvas(bitmap);
bitmap.eraseColor(Color.WHITE); // erase the BitMap with white
}
onDraw:
@Override
protected void onDraw(Canvas canvas)
{
canvas.drawBitmap(bitmap, 0, 0, paintScreen);
// for each path currently being drawn
for (Path p : paths){canvas.drawPath(p, paintLine);}
}
onTouchEvent:
@Override
public boolean onTouchEvent(MotionEvent event)
{
float x = event.getX();
float y = event.getY();
switch (event.getAction())
{
case MotionEvent.ACTION_DOWN:
touchStarted(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touchMoved(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touchEnded();
invalidate();
break;
}
return true;
}
touchStarted:
private void touchStarted(float x, float y)
{
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
touchMoved:
private void touchMoved(float x, float y)
{
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE)
{
mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mX = x;
mY = y;
}
}
touchEnded:
private void touchEnded()
{
mPath.lineTo(mX, mY);
bitmapCanvas.drawPath(mPath, paintLine);
mPath = new Path();
paths.add(mPath);
Toast.makeText(getContext(), "touchEnded" + paths.size(), Toast.LENGTH_SHORT).show();
}
Undo:
public void onClickUndo()
{
Toast.makeText(getContext(), "before undo button pressed " + paths.size(), Toast.LENGTH_SHORT).show();
if (paths.size()>0)
{
undonePaths.add(paths.remove(paths.size()-1));
Toast.makeText(getContext(), "after undo button pressed " + paths.size(), Toast.LENGTH_SHORT).show();
Log.i("UNDOING", "PREPARE INVALIDATE");
invalidate();
Log.i("UNDOING", "FINISH INVALIDATE");
}
else Toast.makeText(getContext(), "nothing to undo" + paths.size(), Toast.LENGTH_SHORT).show();
}
The above is sourced from other examples searched online. Dont know why need to set path.reset() when implementing touchStarted
?
Q1. When I press the undo the button, it would properly show the toast
undo button pressed, and reporting the path.size()
being 0, and hence the immediately previously drawn line is not removed. I really dont know why it is 0?? Isnt it added to the path array already? How could the code be modified?
** code modified after taking android-developer's advice! Thanks!! It now correctly showing path.size(). Sorry for the silly missing out!* But the previous line drawn is still cannot be removed? =(
Q2. While the app is functioning properly when the finger is moving on the screen and showing the line immediately, When I press the undo the button, in addition to the above that previous line is not removed, the lines further draw to the screen after pressing the button will not show out until the finger is lifted.
answer to Q2:
moving the below 2 lines from touchEnded()
to touchStarted()
mPath = new Path();
paths.add(mPath);
.
private void touchStarted(float x, float y)
{
mPath.reset();
mPath = new Path();
paths.add(mPath);
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touchEnded()
{
mPath.lineTo(mX, mY);
bitmapCanvas.drawPath(mPath, paintLine);// commit the path to our offscreen
Toast.makeText(getContext(), "touchEnded" + paths.size(), Toast.LENGTH_SHORT).show();
}
Thanks!!!
Upvotes: 4
Views: 2387
Reputation: 5027
in onDraw do not put canvas.drawBitmap(bitmap, 0, 0, paintScreen);
or canvas.drawBitmap(bitmap, 0, 0, paintLine);
private Bitmap bitmap; // drawing area for display or saving
private Canvas bitmapCanvas; // used to draw on bitmap
private Paint paintLine; // used to draw lines onto bitmap
private Path mPath;
private ArrayList<Path> paths = new ArrayList<Path>();
private ArrayList<Path> undonePaths = new ArrayList<Path>();
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
// DoodleView constructor initializes the DoodleView
public DoodleView(Context context, AttributeSet attrs)
{
super(context, attrs); // pass context to View's constructor
this.context_new=context;
setFocusable(true);
setFocusableInTouchMode(true);
// set the initial display settings for the painted line
paintLine = new Paint();
paintLine.setAntiAlias(true); // smooth edges of drawn line
paintLine.setDither(true);
paintLine.setColor(Color.BLACK); // default color is black
paintLine.setStyle(Paint.Style.STROKE); // solid line
paintLine.setStrokeJoin(Paint.Join.ROUND);
paintLine.setStrokeWidth(5); // set the default line width
paintLine.setStrokeCap(Paint.Cap.ROUND); // rounded line ends
bitmapCanvas = new Canvas();
mPath = new Path();
} // end DoodleView constructor
// Method onSizeChanged creates BitMap and Canvas after app displays
@Override
public void onSizeChanged(int w, int h, int oldW, int oldH)
{
super.onSizeChanged(w, h, oldW, oldH);
DoodlzViewWidth = w;
DoodlzViewHeight = h;
}
@Override
protected void onDraw(Canvas canvas)
{
for (Path p : paths){canvas.drawPath(p, paintLine);}
canvas.drawPath(mPath, paintLine);
Log.i("OnDRAWING", "REACH ON DRAW");
}
// START TOUCH: handle touch event @Override
public boolean onTouchEvent(MotionEvent event)
{
float x = event.getX();
float y = event.getY();
switch (event.getAction())
{
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
}
private void touch_start(float x, float y)
{
undonePaths.clear();
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y)
{
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE)
{
mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mX = x;
mY = y;
}
}
private void touch_up()
{
mPath.lineTo(mX, mY);
bitmapCanvas.drawPath(mPath, paintLine);// commit the path to our offscreen
paths.add(mPath);
mPath = new Path();
}
public void onClickUndo()
{
if (paths.size()>0)
{
undonePaths.add(paths.remove(paths.size()-1));
invalidate();
}
else Toast.makeText(getContext(), "nothing more to undo", Toast.LENGTH_SHORT).show();
}
Upvotes: 4