Reputation: 283
I am trying to get a ball to pass trough an empty object but also send back a message to debug window. But I don't have a clue how to do this or where to start, so any help on this would be greatly appreciated. I am sorry I have no code to show as an example, however I have been able to get a collision detection or to allow the object pass through the empty object one at a time but never both. I have used OnTriggerEnter
and OnCollionEnter
.
Upvotes: 0
Views: 3077
Reputation:
You want to make your GameObject's collider a Trigger on the Editor. Go to the editor and add a collider to your GameObject, then make it a Trigger.
C# Code
void OnTriggerEnter(Collider other)
{
Debug.Log("I hit something: " + other.gameObject);
}
Javascript
function OnTriggerEnter (other : Collider)
{
Debug.Log("Hey I hit you: " + other.gameObject);
}
Upvotes: 0
Reputation: 50336
Put a Collider
(e.g. a SphereCollider
) on your empty object, and set its Is Trigger
to true
. Now you can use OnTriggerEnter
in your script (attached to the empty object) as you expected.
public class MyBehaviour : MonoBehaviour
{
private void OnTriggerEnter(Collider other)
{
var collider = other.gameObject;
// Do something...
Debug.Log(collider);
}
}
Upvotes: 2