Reputation: 77
Since I've ran out of models during making game in XNA i tried to make my own. But there is a problem - when I making .fbx model, adding texture via blender, doing uv mapping and then applying this model to my XNA project, everything works fine but the texture not displaying. Only thing that I see is the gray model. What can I do to fix that?
Upvotes: 4
Views: 2861
Reputation: 3745
Textures are not saved along with the model file. You have to separately load the texture:
var texture = Content.Load<Texture>("TextureName");
When the texture is loaded you can bind it to the effect:
basicEffect.TextureEnabled = true;
basicEffect.Texture = texture;
Upvotes: 6