Reputation: 23
My code is here:
graphics.clear();
graphics.lineStyle(1, 0, 1);
graphics.moveTo(cannon.x, cannon.y);
graphics.lineTo(mouseX, mouseY);
It doesn't seem to be drawing anything. BTW it's in ENTER_FRAME right now.
Upvotes: 2
Views: 7046
Reputation: 9600
refer a following code. this is my simple code draw app. And paste the code below:
startX
and startY
should instead changes to the your object(cannon
).
If you want remove prior line. call a this.graphics.clear();
at onDrawReady
Handler.
var isDrawingReady:Boolean;
var startX:Number, startY:Number;
stage.addEventListener(MouseEvent.MOUSE_DOWN, onDrawReady);
stage.addEventListener(MouseEvent.MOUSE_UP, onDrawStop);
stage.addEventListener(MouseEvent.MOUSE_MOVE, onDraw);
function onDrawReady(e:MouseEvent):void
{
startX = e.stageX;
startY = e.stageY;
isDrawingReady = true;
}
function onDraw(e:MouseEvent):void
{
if(isDrawingReady)
{
this.graphics.lineStyle(2,0xff0000);
this.graphics.moveTo(startX,startY);
this.graphics.lineTo(e.stageX,e.stageY);
startX = e.stageX;
startY = e.stageY;
}
e.updateAfterEvent();
}
function onDrawStop(e:MouseEvent):void
{
isDrawingReady = false;
}
If you want always draw line when mouse move. tried as follows:
var startX:Number, startY:Number;
stage.addEventListener(MouseEvent.MOUSE_MOVE, onDraw);
function onDraw(e:MouseEvent):void
{
this.graphics.lineStyle(2,0xff0000);
this.graphics.moveTo(startX,startY);
this.graphics.lineTo(e.stageX,e.stageY);
startX = e.stageX;
startY = e.stageY;
e.updateAfterEvent();
}
Upvotes: 4