Sam Wildman
Sam Wildman

Reputation: 23

Eclipse "can not be resolved to variable"

In my main method, eclipse is giving me 'DeckOfCards can not be resolved to a variable' when trying to create a new deck

This started happening when I was combining multiple .java files into one for easier portability.

I am loosing sleep trying to fix this...Please help

import java.util.Random;

public class PokerGame {

    class Card {

        private String face; // face of card ("Ace", "Deuce", ...)
        private String suit; // suit of card ("Hearts", "Diamonds", ...)

        // two-argument constructor initializes card's face and suit
        public Card(String cardFace, String cardSuit) {

            face = cardFace; // initialize face of card
            suit = cardSuit; // initialize suit of card
        } // end two-argument Card constructor

        // return String representation of Card
        public String toString() {
            return face + " of " + suit;
        } // end method toString
    }

    class DeckOfCards {

        private Card[] deck; // arrays of Card objects
        private int currentCard; // index of next Card to be dealt (0-51)
        private static final int NUMBER_OF_CARDS = 52; // constant # of Cards
        // random number generator
        private final Random randomNumbers = new Random();

        // constructor fills deck of Cards
        public DeckOfCards() {
            String[] faces = {
                "Ace", "Deuce", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten", "Jack", "Queen", "King"
            };
            String[] suits = {
                "Hearts", "Diamonds", "Clubs", "Spades"
            };

            deck = new Card[NUMBER_OF_CARDS]; // create array of Card objects
            currentCard = 0; // set currentCard so first Card dealt is deck[ 0 ]

            // populate deck with Card objects
            for (int count = 0; count < deck.length; count++)
            deck[count] = new Card(faces[count % 13], suits[count / 13]);
        } // end DeckOfCards constructor

        // shuffle deck of Cards with one-pass algorithm
        public void shuffle() {
            // after shuffling, dealing should start at deck[ 0 ] again
            currentCard = 0; // reinitialize currentCard

            // for each Card, pick another random Card (0-51) and swap them
            for (int first = 0; first < deck.length; first++) {
                // select a random number between 0 and 51 
                int second = randomNumbers.nextInt(NUMBER_OF_CARDS);

                // swap current Card with randomly selected Card
                Card temp = deck[first];
                deck[first] = deck[second];
                deck[second] = temp;
            } // end for
        } // end method shuffle

        // deal one Card
        public Card dealCard() {
            // determine whether Cards remain to be dealt
            if (currentCard < deck.length) return deck[currentCard++]; // return current Card in array
            else return null; // return null to indicate that all Cards were dealt
        } // end method dealCard

    }
    public static void main(String[] args) {
        Card[] hand1, hand2;
        PokerGame.DeckOfCards myDeckOfCards = DeckOfCards.new DeckOfCards();
        myDeckOfCards.shuffle(); // place Cards in random order

        hand1 = new Card[5];
        hand2 = new Card[5];

        // print 5 Cards in the order in which they are dealt
        for (int i = 0; i < 10; i++) {

            if (i == 0) //display hand labels
            System.out.printf("Hand 1: \t   Hand 2: \n");

            if (i < 5) {
                hand1[i] = myDeckOfCards.dealCard();
                System.out.printf("%-19s", hand1[i]);
            }
            if (i >= 5) {
                hand2[i - 5] = myDeckOfCards.dealCard();
                System.out.printf("%-19s", hand2[i - 5]);
            }

            if ((i + 1) % 2 == 0) // output a newline after every other card
            System.out.println();
        } // end for
    }

}

Upvotes: 1

Views: 608

Answers (5)

Kishore
Kishore

Reputation: 839

Move Card and DeckOfCards definition outside of PokerGame class definition, like this

public class PokerGame {
   //your code goes here
}

class Card {
   //your code goes here
}

class DeckOfCards{
   //your code goes here
}

This solves your problem of inner class instantiation, but it is not a good design. Class definitions should be in their respective files, so that it is easier to incorporate changes later on.

Upvotes: 0

Bohemian
Bohemian

Reputation: 425043

Your two classes Card and DeckOfCards should be static, ie:

static class Card {
    ...
}

static class DeckOfCards {
   ...
}

Otherwise you need an instance of your PokerGame class to create them, which is a design flaw,because PokerGame has no "state" (no fields/variables).

Actually, they should be their own top=level class (in their own java file).

Upvotes: 1

Danyel
Danyel

Reputation: 2250

That's not how inner classes work.

You first need to create an instance of the PokerGame instance:

PokerGame game = new PokerGame();
DeckOfCards myDeckOfCards = game.new DeckOfCards();
...

Upvotes: 0

Azodious
Azodious

Reputation: 13872

Change

PokerGame.DeckOfCards myDeckOfCards = DeckOfCards.new DeckOfCards();

to

PokerGame.DeckOfCards myDeckOfCards = new PokerGame.DeckOfCards();

Upvotes: 2

Karthik T
Karthik T

Reputation: 31952

DeckOfCards.new DeckOfCards();

This is wrong. Try new PokerGame.DeckOfCards() or just new DeckOfCards();

Upvotes: 0

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