Reputation: 1
I have the following code for this purpose in my app but it does nothing, and halts the application:
bmImage.setImageBitmap(BitmapFactory.decodeByteArray(byteImage2, 0, byteImage2.length));
Upvotes: 0
Views: 441
Reputation: 5258
Try this :
Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.bg);
ByteArrayOutputStream blob = new ByteArrayOutputStream();
bitmap.compress(CompressFormat.PNG, 95, blob);
byte[] bitmapdata = blob.toByteArray();
Bitmap bmp = BitmapFactory.decodeByteArray(bitmapdata , 0, bitmapdata .length);
ImageView image = (ImageView) findViewById(R.id.ivPhoto);
image.setImageBitmap(bmp);
Upvotes: 0
Reputation: 931
use below line to convert bytes into Bitmap, it is working for me.
Bitmap bmp = BitmapFactory.decodeByteArray(imageData, 0, imageData.length);
you need to put above line outside of loop, as it takes Bytes Array and convert into Bitmap.
P.S. :- here imageData is bytes array of Image
Upvotes: 0
Reputation: 6778
Then I suppose you draw the image too like this:
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
canvas.drawBitmap(bmImage, 0, 0, paint);
Upvotes: 0
Reputation: 21191
Try like this
Bitmap bmp = BitmapFactory.decodeByteArray(byteArray, 0, byteArray.length);
ImageView image = (ImageView) findViewById(R.id.imageView1);
image.setImageBitmap(bmp);
Upvotes: 1