Reputation: 1054
I'm developing a simple scene editor in Away3D, where the user can import, arrange and transform objects. In order to simplify the user process, I've created a gizmo object which appears over the selection (basically three arrows for click-dragging), but this can be obscured by other objects if they're in front of the selection, relative to the camera - is there any way to turn off depth-buffering for a given object/group, so that it is always rendered in front of the other objects in scene?
Thanks in advance
Upvotes: 1
Views: 385
Reputation: 4663
Don't know how to do it in away3d, but is stage3D API this can be achieved by using context3D.setDepthTest() with Context3DCompareMode.ALWAYS parameter.
Upvotes: 1