Reputation: 8143
Let's say I have curved path made using a serie of bezierCurveTo()
calls. I'd like to make it appear progressively in an animation, by increasing the percentage of it that is drawn frame-after-frame. The problem is that I cannot find a standard way to draw only a part of a canvas path - would someon know of a good way (or even a tricky way) to achieve this?
Upvotes: 6
Views: 642
Reputation: 8143
Just found a small library that does exactly that: https://github.com/camoconnell/lazy-line-painter
It relies on the Raphael lib (http://raphaeljs.com/), and the two put together do not make too big a payload.
Upvotes: 2
Reputation: 105035
Sure...and Simon Porritt did all the hard math for us!
jsBezier is a small lib with a function: pointAlongCurveFrom(curve, location, distance) that will let you incrementally plot each point along your Bezier curve.
jsBezier is available on GitHub: https://github.com/sporritt/jsBezier
Upvotes: 3