Reputation: 23
I know it's something with texture.needsUpdate() while rendering but I don't have a clue how to actually implement it. Maybe someone knows a link where I can see a working example or post some piece of code? Cheers.
Upvotes: 1
Views: 683
Reputation: 9045
An excellent question; I created some sample code to do exactly this -- using a spritesheet to do some 2D animation on a plane and on a cube, which requires regular updates. Here is a link to a documented example, that in particular contains a function to do exactly what you need.
http://stemkoski.github.com/Three.js/Texture-Animation.html
Hope it helps!
Upvotes: 1