Reputation: 2657
var bubble = [$('#bubble1'), $('#bubble2'), $('#bubble3'), $('#bubble4'), $('#bubble5'), $('#bubble6')];
var bubbleFirst = 0;
var visibleBubbles = 3;
var bubbleHeight = 200;
var bubbleTimeDelay = 5000;
var bubbleTimer = setTimeout(function(){animateBubbles();}, bubbleTimeDelay/2);
function animateBubbles(){
clearTimeout(bubbleTimer);//stop from looping before this is finished
for(var i = 0; i < visibleBubbles + 1; i++){
count = i + bubbleFirst;
if ( count >= bubble.length ) count = count - bubble.length;//keep index inside array
bubble[count].animate({top:'-=' + bubbleHeight}, 2000);
}
bubble[bubbleFirst].css('top', '600px');//put elements moving off top to bottom
//resetBubbles();
bubbleFirst++;
if(bubbleFirst >= bubble.length) bubbleFirst = 0;//bubbles have looped
bubbleTimer = setTimeout(function(){animateBubbles();}, bubbleTimeDelay);//start looping again
}
top: 0px;
top: 200px;
top: 400px;
top: 600px;
position: absolute
in a wrapper divApologies for the code dump. My problems are all centered around line 16:
bubble[bubbleFirst].css('top', '600px');
This code is seemingly never executed, there is no error in my console and I have verified that bubble[bubbleFirst] is returning the correct element using console.log. (It's a div)
I'm currently using a workaround, but it is not dynamic:
function resetBubbles(){
/*bubble[bubbleFirst].css('top', '600px');//put elements moving off top to bottom*/
if(bubble[0].css('top') == '-200px') bubble[0].css('top', '600px');
if(bubble[1].css('top') == '-200px') bubble[1].css('top', '600px');
if(bubble[2].css('top') == '-200px') bubble[2].css('top', '600px');
if(bubble[3].css('top') == '-200px') bubble[3].css('top', '600px');
if(bubble[4].css('top') == '-200px') bubble[4].css('top', '600px');
if(bubble[5].css('top') == '-200px') bubble[5].css('top', '600px');
}
I have no idea why this isn't working, it's probably a logical error on my part. But I can't for the life of me find it. Any help would be appreciated. Thanks for your time.
Upvotes: 1
Views: 199
Reputation: 2657
The problem was that bubbleFirst
was incremented before the animation was finished. I changed my function to the following:
function animateBubbles(){
clearTimeout(bubbleTimer);//stop from looping before this is finished
for(var i = 0; i < visibleBubbles + 1; i++){
count = i + bubbleFirst;
if ( count >= bubble.length ) count = count - bubble.length;//keep index inside array
if (count == bubbleFirst)
{
bubble[count].animate({top:'-=' + bubbleHeight, opacity: 0}, bubbleAnimationSpeed, function(){
bubble[bubbleFirst].css('top', displayHeight+'px');
bubble[bubbleFirst].css('opacity', '1');
});
}
else if(i == visibleBubbles)
{
bubble[count].animate({top:'-=' + bubbleHeight}, bubbleAnimationSpeed, function(){
bubbleFirst++;
if(bubbleFirst >= bubble.length) bubbleFirst = 0;//bubbles have looped
bubbleTimer = setTimeout(function(){animateBubbles();}, bubbleTimeDelay);/*start looping again*/
});
}
else bubble[count].animate({top:'-=' + bubbleHeight}, bubbleAnimationSpeed);
}
}
Thanks for your input guys!
Upvotes: 0
Reputation: 57703
Is it possible that the call to animate conflicts with you custom settings the top property? ie. you set it, but top
is immediately altered again by animate
. You can pass a callback to animate
that will run when the animation has finished. That's when you should reset your bubble position.
function animate_bubble(index) {
bubble[index].animate({ top: "0px" }, 2000 /* 2 seconds */, function () {
bubble[index].css({ top: "600px" });
animate_bubble(index);
}
}
animate_bubble(0);
animate_bubble(1);
// etc .. probably do this in a for-loop
You'll need to find some way to cancel the animation though, shouldn't be too hard.
Upvotes: 1