gaynorvader
gaynorvader

Reputation: 2657

Can't change css in Jquery when using a variable to reference an index of an array

var bubble = [$('#bubble1'), $('#bubble2'), $('#bubble3'), $('#bubble4'), $('#bubble5'), $('#bubble6')];
var bubbleFirst = 0;
var visibleBubbles = 3;
var bubbleHeight = 200;
var bubbleTimeDelay = 5000;

var bubbleTimer = setTimeout(function(){animateBubbles();}, bubbleTimeDelay/2);

function animateBubbles(){
    clearTimeout(bubbleTimer);//stop from looping before this is finished

    for(var i = 0; i < visibleBubbles + 1; i++){
        count = i + bubbleFirst;
        if ( count >= bubble.length ) count = count - bubble.length;//keep index inside array
        bubble[count].animate({top:'-=' + bubbleHeight}, 2000);
    }
    bubble[bubbleFirst].css('top', '600px');//put elements moving off top to bottom
    //resetBubbles();
    bubbleFirst++;
    if(bubbleFirst >= bubble.length) bubbleFirst = 0;//bubbles have looped
    bubbleTimer = setTimeout(function(){animateBubbles();}, bubbleTimeDelay);//start looping again
}

Apologies for the code dump. My problems are all centered around line 16:

bubble[bubbleFirst].css('top', '600px');

This code is seemingly never executed, there is no error in my console and I have verified that bubble[bubbleFirst] is returning the correct element using console.log. (It's a div)

I'm currently using a workaround, but it is not dynamic:

function resetBubbles(){
    /*bubble[bubbleFirst].css('top', '600px');//put elements moving off top to bottom*/
    if(bubble[0].css('top') == '-200px') bubble[0].css('top', '600px');
    if(bubble[1].css('top') == '-200px') bubble[1].css('top', '600px');
    if(bubble[2].css('top') == '-200px') bubble[2].css('top', '600px');
    if(bubble[3].css('top') == '-200px') bubble[3].css('top', '600px');
    if(bubble[4].css('top') == '-200px') bubble[4].css('top', '600px');
    if(bubble[5].css('top') == '-200px') bubble[5].css('top', '600px');
}

I have no idea why this isn't working, it's probably a logical error on my part. But I can't for the life of me find it. Any help would be appreciated. Thanks for your time.

Upvotes: 1

Views: 199

Answers (2)

gaynorvader
gaynorvader

Reputation: 2657

The problem was that bubbleFirst was incremented before the animation was finished. I changed my function to the following:

function animateBubbles(){
    clearTimeout(bubbleTimer);//stop from looping before this is finished

    for(var i = 0; i < visibleBubbles + 1; i++){
        count = i + bubbleFirst;
        if ( count >= bubble.length ) count = count - bubble.length;//keep index inside array
        if (count == bubbleFirst) 
        {
            bubble[count].animate({top:'-=' + bubbleHeight, opacity: 0}, bubbleAnimationSpeed, function(){
                bubble[bubbleFirst].css('top', displayHeight+'px');
                bubble[bubbleFirst].css('opacity', '1'); 
            });
        }
        else if(i == visibleBubbles)
        {
            bubble[count].animate({top:'-=' + bubbleHeight}, bubbleAnimationSpeed, function(){
                bubbleFirst++;
                if(bubbleFirst >= bubble.length) bubbleFirst = 0;//bubbles have looped
                bubbleTimer = setTimeout(function(){animateBubbles();}, bubbleTimeDelay);/*start looping again*/
            });
        }
        else bubble[count].animate({top:'-=' + bubbleHeight}, bubbleAnimationSpeed);
    }       
}

Thanks for your input guys!

Upvotes: 0

Halcyon
Halcyon

Reputation: 57703

Is it possible that the call to animate conflicts with you custom settings the top property? ie. you set it, but top is immediately altered again by animate. You can pass a callback to animate that will run when the animation has finished. That's when you should reset your bubble position.

function animate_bubble(index) {
    bubble[index].animate({ top: "0px" }, 2000 /* 2 seconds */, function () {
        bubble[index].css({ top: "600px" });
        animate_bubble(index);
    }
}
animate_bubble(0);
animate_bubble(1);
// etc .. probably do this in a for-loop

You'll need to find some way to cancel the animation though, shouldn't be too hard.

Upvotes: 1

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