Reputation:
I'm attempting to optimize some code because I must draw the same QPixmap onto a larger one many many times. Since passing a QPixmap by value in my own methods would create copies with each call, I thought I could shave some time off by working with pointers to QPixmaps. However, it seems my work has been in vein. I think it's because calling QPainter::drawPixmap(..., const QPixmap&, ...) creates a copy of it.
QPixmap *pixmap = new QPixmap(10,10);
painter.drawPixmap(0,0, *pixmap);
Is a copy being created in this example?
If so, how might I go about optimizing the drawing many images onto another?
I have already read this Q/A here: Does dereferencing a pointer make a copy of it? but a definite answer for my specific case eludes me.
Upvotes: 0
Views: 1567
Reputation: 41825
According to the QPixmap class reference:
QPixmap objects can be passed around by value since the QPixmap class uses implicit data sharing. For more information, see the Implicit Data Sharing documentation.
QPixmap implementation:
QPixmap::QPixmap(const QPixmap &pixmap)
: QPaintDevice()
{
if (!qt_pixmap_thread_test()) {
init(0, 0, QPixmapData::PixmapType);
return;
}
if (pixmap.paintingActive()) { // make a deep copy
operator=(pixmap.copy());
} else {
data = pixmap.data;
}
}
Only when the pixmap is painting active you'll need a deep copy otherwise the new pixmap would only need to copy the orignal data pointer.
For difference of const reference and pointer:
QPixmap largeMap(1000, 1000);
QPainter p(&largeMap);
int count = 100000;
qint64 time1, time2;
QPixmap *pSmallMap = new QPixmap("e:/test.png");
QPixmap smallMap = QPixmap("e:/test.png");
time1 = QDateTime::currentMSecsSinceEpoch();
for (int i = 0; i < count; ++i) {
p.drawPixmap(0, 0, *pSmallMap);
}
time2 = QDateTime::currentMSecsSinceEpoch();;
qDebug("def time = %d\n", time2 - time1);
time1 = QDateTime::currentMSecsSinceEpoch();
for (int i = 0; i < count; ++i) {
p.drawPixmap(0, 0, smallMap);
}
time2 = QDateTime::currentMSecsSinceEpoch();;
qDebug("normal time = %d\n", time2 - time1);
compile under visual studio 2010 Debug configuration would produce following assembly :
28: p.drawPixmap(0, 0, *pSmallMap);
003B1647 8B 55 C4 mov edx,dword ptr [ebp-3Ch] //the pixmap pointer
003B164A 52 push edx
003B164B 6A 00 push 0 //x
003B164D 6A 00 push 0 //y
003B164F 8D 4D F0 lea ecx,[ebp-10h] //the qpainter pointer
003B1652 FF 15 9C D7 3B 00 call dword ptr [__imp_QPainter::drawPixmap (3BD79Ch)]
35: p.drawPixmap(0, 0, smallMap);
003B16A8 8D 4D E0 lea ecx,[ebp-20h] //the pixmap pointer
003B16AB 51 push ecx
003B16AC 6A 00 push 0 //x
003B16AE 6A 00 push 0 //y
003B16B0 8D 4D F0 lea ecx,[ebp-10h] //the qpainter pointer
003B16B3 FF 15 9C D7 3B 00 call dword ptr [__imp_QPainter::drawPixmap (3BD79Ch)]
There should be no differece between this two, because the compiler will produce the same assembly code: pass the pointer to the drawPixmap function.
And QDateTime::currentMSecsSinceEpoch() nearly show the same result on my box.
Upvotes: 0
Reputation: 129454
No. The function drawPixmap
takes a const
reference to the pixmap
, so there is no copy being made. Here's the prototype for the QPainter member function:
void drawPixmap ( int x, int y, const QPixmap & pixmap )
Upvotes: 4