Reputation: 3249
I want to draw polygon of different sides (4-12). What is the logic for drawing a polygon. For e.g. if user selects 6 side, it should draw a hexagon, if user enters 8 sides it should draw a octagon. I have found the following code but i also want to resize the UIView in which i am drawing a polygon so that the shape inside of the view also grows along with the view. Any body can help me please. Following is the code i am using currently but it is not positioned at the center also when i resize the view that shape moves to another position in the view.
int radius = MINIMUM(widht, height)*0.4 ;
for (int i = 0; i < _numberOFsides; i++){
CGPoint point = CGPointMake(widht/2+radius *cosf(i*2*M_PI/_numberOFsides), widht/2+radius*sinf(i*2*M_PI/_numberOFsides));
if (i==0) {
[_shapePath moveToPoint:point];
}
else{
[_shapePath addLineToPoint:point];
[_shapePath stroke];
}
}
Upvotes: 1
Views: 1655
Reputation: 13
If you want to make a regular polygon with any number of sides the following code will give you the vertices of each edge and it is easy to rescale in size and number of sides:
int n = 10; //number of edges
float j = 20; //length of each edge
float x = 130;
float y = 250;//the point 130,250 will be at the bottom of the figure
float angle = 2*M_PI;
for (int i = 0; i < n; i++) {
CGRect frame = CGRectMake(x, y, 2, 2);//put a dot on x,y
NSLog(@"%f | %f, %f", angle, x, y);
x = x + j*cosf(angle);
y = y + j*sinf(angle); //move to the next point
angle = angle - 2*M_PI/n; //update the angle
//display the dot
UIView *rect = [[UIView alloc] initWithFrame:frame];
rect.backgroundColor = [UIColor blueColor];
[self.view addSubview:rect];
}
Hope this helps. If you have any questions feel free to ask and have a great day!
~Deadly Porcupine
Upvotes: 0
Reputation: 3455
now to resize ur UIBazierPath you can add below code,
CGRect bazierRect = CGPathGetBoundingBox(bezierpath.CGPath)
CGFloat scaleX = view.frame.size.width / bazierRect.frame.size.width;
CGFloat scaleY = view.frame.size.height / bazierRect.frame.size.height;
CGAffineTransform transform = CGAffineTransformMakeScale(scaleX, scaleY);
CGPathRef newPath = CGPathCreateCopyByTransformingPath(bezierpath.CGPath, &transform);
bezierPath.CGPath = newPath;
CFRelease(newPath);
Upvotes: 1